AGS Editor & User Interface: Difference between revisions

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"must" implies that every game must set this setting!
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The dialog options are drawn in the player character's talking colour. The highlighted option colour uses the GUI foreground colour if you are using a GUI TextWindow. Otherwise, it is hardcoded to yellow. Maybe in the future there will be a way to change this, but for now, deal with it!
The dialog options are drawn in the player character's talking colour. The highlighted option colour uses the GUI foreground colour if you are using a GUI TextWindow. Otherwise, it is hardcoded to yellow. Maybe in the future there will be a way to change this, but for now, deal with it!


As of [http://www.bigbluecup.com/yabb/index.php?topic=24521.0 AGS v. 2.72 BETA 5] there is an option to set the color for used dialog options, '''game.read_dialog_option_color'''. This setting '''must''' be set from the script.
As of [http://www.bigbluecup.com/yabb/index.php?topic=24521.0 AGS v. 2.72 BETA 5] there is an option to set the color for used dialog options, '''game.read_dialog_option_color'''. This setting can only be set from the script.


==Using joysticks or game controllers in AGS==
==Using joysticks or game controllers in AGS==
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