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Script Modules: Difference between revisions
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The module manager is accessed through the Script menu on AGS, where a number of options are presented: | The module manager is accessed through the Script menu on AGS, where a number of options are presented: | ||
; New : create a new module | ; New : create a new module from scratch | ||
; Import : load a module from a .SCM file that you have downloaded | ; Import : load a module from a .SCM file that you have downloaded | ||
; Export : save your own module as a file others can use (modules are also saved in with the game they are used, so you don't HAVE to export them unless you want other to use them) | ; Export : save your own module as a file others can use (modules are also saved in with the game they are used, so you don't HAVE to export them unless you want other to use them) | ||
; Remove : Deletes an existing module form the game | ; Remove : Deletes an existing module form the game | ||
; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you | ; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you change their ordering. | ||
; Move down : see '''Move up''' | ; Move down : see '''Move up''' | ||