Script Modules: Difference between revisions

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The module manager is accessed through the Script menu on AGS, where a number of options are presented:
The module manager is accessed through the Script menu on AGS, where a number of options are presented:


; New : create a new module, from scratch
; New : create a new module from scratch
; Import : load a module from a .SCM file that you have downloaded
; Import : load a module from a .SCM file that you have downloaded
; Export : save your own module as a file others can use (modules are also saved in with the game they are used, so you don't HAVE to export them unless you want other to use them)
; Export : save your own module as a file others can use (modules are also saved in with the game they are used, so you don't HAVE to export them unless you want other to use them)
; Remove : Deletes an existing module form the game
; Remove : Deletes an existing module form the game
; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you chnage their ordering.
; Move up : The order of modules can be important, as it reflects the order in which they are compiled and run, so this option and the next let you change their ordering.
; Move down : see '''Move up'''
; Move down : see '''Move up'''


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