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Rooms: Difference between revisions
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{{todo|rewrite to an introduction for rooms in AGS|December 2006}} | {{todo|rewrite to an introduction for rooms in AGS|December 2006}} | ||
You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605] | You can have up to 1000 rooms, but any numbered >300 will not have their state saved when the player leaves the room. This basically means that in those rooms, room script variables, object positions, etc. will all be reset to their default values when you leave the room. [http://www.bigbluecup.com/yabb/index.php?topic=13914.msg168605#msg168605] | ||
== See also == | |||
* [[Tutorial Part 2 - Creating your first room]] | |||
* [[Room functions]] | |||
* [[Advanced room features]] | |||
* [[Room template]] | |||
[[Category:Tidbits and Snippets]] | [[Category:Tidbits and Snippets]] |