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Messages - Gilbert

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Yes. There are. From the manual:
Mode property (mouse)
int Mouse.Mode;

Gets/sets the current mode of the mouse cursor. This is one of the cursor modes from your Cursors tab (but with eMode prepended). For example, a cursor mode called "Walk to" on your cursors tab would be eModeWalkto.
Setting this changes both the appearance of the cursor and the Cursor Mode used if the player clicks on a hotspot.

So what you do is simply something like:
Code: Adventure Game Studio
  1. mouse.Mode = [script name of a mouse mode as shown in the editor];

Look for mouse.Mode from the manual.

The Rumpus Room / Re: World history quiz thread
« on: 10 Jan 2018, 06:06 »
I think the connection traced back to the prehistoric period. :grin:

The Rumpus Room / Re: Name the Game
« on: 08 Jan 2018, 04:23 »
Looks a bit like one of the Wonderboy games, but the art style isn't similar.

General Discussion / Re: Icey Games Reborn
« on: 03 Jan 2018, 18:27 »
Here you go:
Oh the thread was locked, so it's no longer on the 1st page of the section.

General Discussion / Re: Icey Games Reborn
« on: 03 Jan 2018, 01:22 »
About your avatar, try changing "https" in the link to "http". Someone just asked this recently but I couldn't find the thread.

Haven't really ventured into the codes, but I wonder why don't you use another variable (something like Current_ammo) to track the number of remaining bullets in the gun, rather than relying on computing it each time from the width of a UI button?

Usual implementation is to keep your game stats in variables, and then display these stats in a UI, not the other way round (like in your current implementation that you have to look up a stat by working backwards from checking what is displayed).

This could save you a lot of troubles and make the codes much more readable, as you don't need frequent those "*20" and "/20" to convert numbers to and from UI objects. My bet the problem is either fault in those conversions, order of the codes or incorrect "if" conditions.

The Rumpus Room / Re: Name the Game
« on: 27 Dec 2017, 01:57 »
I saw the similarity too, so I initially thought it was Cannon Dancer/Osman, but apparently from screenshots they didn't match.

The Rumpus Room / Re: Name the Game
« on: 12 Dec 2017, 01:37 »
Buck Rogers?

Congratulations to lorenzo for wining three interlaced rounds of Background Blitz and joining the Grand Slam Winner list!

The Rumpus Room / Re: Name the Game
« on: 06 Dec 2017, 08:48 »
Doom on whatever underpowered ancient system :grin:

I was not angry. I just didn't get what you're supposed to deliver (like mentioning it an urban legend when adding a "the" really worked), and I also didn't understand what you meant by Al Lowe misremembering the details as what he said was precisely what happened, though some of the listed examples may not be accurate. This also just sound mocking in its own right:
The you the can the add the word the the the everywhere the and the parser the will the ignore the it.
I never got what this was supposed to mean until now, and that just made things worse. In fact I never said the "the" was not ignored, but the truth was, even if it was ignored, adding it was enough to make it work.
The word "bag" was supposed to work the same as "airsick bag" (so they were supposed to be synonyms). It's because "bag" was also labeled as a verb and the parser was designed such that when a phrase is both labeled verb and noun, it would be treated as a verb with a higher priority. It just happened that adding a "the" would force the parser to treat it a noun and so it worked. For the case of "airsick bag", it probably worked even without the "the" trick because this exact phrase was only labeled as a noun.

Al is misremembering. Here's a Let's Play video of someone doing it without "the".
I don't know why you're still insisting. I've mentioned this was DEFINITELY the case I have experienced for 10+ years. Adding the "the" does make it working, so it's not an urban legend.
As for that video, maybe the glitch was fixed in a later revision, or maybe adding the word "airsick" also make "bag" into a noun (more likely the phrase "airsick bag" itself is recognised as a noun), and that just meant if you didn't add the "the" you'd need to add "airsick". The problem was not whether the parser ignored the word "the". I am sure it's indeed supposed to be ignored here, but somehow you need to do something to make it recognise "bag" as a noun.

That's an urban legend about Larry 2. The very last command also ignores "the", the catch is that you have to type "airsick bag" instead of "bag". You'd expect the latter to be a synonym, but it's not. The you the can the add the word the the the everywhere the and the parser the will the ignore the it.
No. See the explanation I linked to in my last post, which was by Al Lowe himself. He also listed a number of commands that worked and not worked. The reason is not whether the parser ignores the "the" or not, it's just that adding a "the" makes the parser recognise the word "bag" a noun and not a verb. I never got it to work for more than 10 years because I used to type "put bag in bottle", but "put the bag in the bottle" definitely worked.

15 does the game actually care for the other words, since you said to type them exactly as written?
Except for cases when you really need to type your commands in very specific ways, because of oversight/glitches introduced by the developers. That glitch made me unable to finish the game until more than 10 years later(not a joke here), that I learned online that I must type in the "the", which were okay to be ignored except the very last command. I'm just ranting though, and I think this probably didn't apply to SQ.

The Rumpus Room / Re: Name the Game
« on: 29 Nov 2017, 02:02 »

The Rumpus Room / Re: *Guess the Movie Title*
« on: 28 Nov 2017, 14:43 »
I thought this just couldn't be correct though, as it would be too easy.

It's even weirder when Tabata is trapped in it.

Point: Give the voters a SECOND CHANCE!

(Sorry, just couldn't resist making this lame joke. :=)

The Rumpus Room / Re: Name the Game
« on: 13 Nov 2017, 05:29 »
Sega Rally?
It's actually Sega Rally 2, but this answer is close enough so I'll give the win to you.

Its connection with the last game was that late Iino Kenji (or Kenji Eno), the creator of Enemy Zero (and D, D2 for that matter) was one of the composers for this racing game.

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