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Topics - CaptainD

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Completed Game Announcements / Space Tunneler Deluxe
« on: 15 Aug 2018, 21:16 »
Space Tunneler Deluxe is an updated version of a game I made for the MAGS competition  back in December 2015.  Features include updated ship and asteroid sprites, a continue game function, tweaked difficulty levels and scoring system, a tutorial, updated shop GUI and a few other bits and pieces.

With a rocking soundtrack, challenging levels, well-balanced gameplay mechanics  and a scoring system that will give you plenty of scope for trying new ways to beat your high score, Space Tunneler offers good replayability.  Whilst good reflexes are a bonus, planning how you take on each level is just as important, if not more so.

Available for Windows and Linux.  Please note that I am not able to test Linux builds - I would be most grateful if someone could let me know if it works okay!

Let's see who can get the highest score on this thing...

AGS Games in Production / Space Tunneler Deluxe
« on: 06 Aug 2018, 22:15 »
Despite the fact that this game is giving me a migraine - every time I think I'm finished with it another bug turns up to say hi - it's nearly ready.

Some AGSers may remember the original game - made for MAGS December 2015 - this is the same basic game with some updated features:

- You can now save and continue the game (though at the cost of some points) - before you had to play it in one go
- Ship and asteroid spites updated
- Shop GUI updated
- Short tutorial added
- Scoring mechanism updated
- Difficulty level adjusted (overall this makes the game, which is admittedly quite tough, a little easier)

Game will be free (pay if you want) and will be released first to my patrons, then to the wider world.  If I can hunt down these last dratted bugs it should be out very soon!!

I'm calling this code every loop, have tried it both before and after the function to draw shapes, but it doesn't seem to be doing anything.

Code: Adventure Game Studio
  1. function R_tint ()
  2. {
  3.   c=1;
  4.   while (c<6)
  5.   {region[c].Tint(Random(200)+55, Random(200)+55, Random(200)+55, Random(60));
  6.    c++;
  7.   }
  8. }

I have checked that TintEnabled==true for all regions.  I thought the problem might be having overlapping regions but I removed the offending overlap with no problems.  I don't get any error messages, but there appears to be no tinting happening.    The AGS manual notes "This function only works in hi-colour games." so I have set the game to 16-bit colour.  As usual I have probably missed something obvious so apologies in advance!

I've been trying to use variables with this command but the results appear to bear no resemblance to what they should.  Basically I have:

Code: Adventure Game Studio
  1. c=Game.GetColorFromRGB(r, g, b);

r, g and b are integers ranging from 0-255, and I then set the surface drawing colour to c.  Obviously I'm doing something wrong, or I'm simply trying to do something that can't be done with this command.  Any ideas?

General Discussion / I made a thing
« on: 27 Jul 2018, 17:28 »
I guess it was just reminiscing about the BASIC programs I made as a kid messing about with graphical functions and FOR...NEXT loops that made me do this.  Or maybe I'm approaching a mid-life crisis.  Anyway I'm not sure I'm finished with the actual program so, although it doesn't look as good, I've posted the video.  Music made with Jukebox, a procedurally-generated music creation tool I've been experimenting with recently.

Which then became this:

This looks AMAZING!!! ;-D

"Return of the Tentacle - Prologue" is a fan project and the unofficial sequel to the iconic adventure game "Day of the Tentacle". Purple Tentacle is back and tries to conquer the world and enslave humanity once more. The three friends Bernard, Laverne and Hoagie make their way back to the mansion of the mad scientist Dr. Fred – time travel should help saving the world.

Hunt down megalomaniacal Tentacles, have bizarre conversations and solve crazy puzzles. Bernard, Hoagie and Laverne roam hand-drawn locations filled with elaborately animated characters and atmospheric music and sounds. We have done everything possible in order to capture the atmosphere and the humor of the old classic and carry it into the 21st Century.

Control the characters just like in the good old 2D adventure game era with your mouse. A modern interface awaits! Apart from familiar faces of the original game, you will also encounter guest appearances from characters that belong in other games.

[RELEASE: July 21, 2018]

Beginners' Technical Questions / DisplayAtY question
« on: 19 Jun 2018, 22:12 »
Is it not possible to put a variable into a DisplayAtY expression?

Code: Adventure Game Studio
  1. DisplayAtY(200, "Cats are on the prowl... they manage to kill %d of your rats", num)
returns the error wrong number of parameters in call to 'DisplayAtY' - it works fine with Display but I want to position the text displayed.  Am I missing something obvious or is it simply a limitation of this particular function?  I can't find anything explicit in the manual about this.

General Discussion / Incredibly sad news
« on: 11 Jun 2018, 21:27 »
Just saw on Twitter - I have no reason to believe its not genuine - that AGSer Amayirot Akago tragically took his own life this morning.  Thoughts are with his friends and family, I thought people here would want to know even though it's heartbreaking. Sorry to be the bearer of such very bad news.

AGS Games in Production / The Rat Pack
« on: 11 Jun 2018, 13:11 »

The Rat Pack is a turn-based strategy game (prototype released for May 2018 MAGS competition - get it here).  You must manage your colony of rats and take it - and yourself - to greatness!

- Full campaign split into 3 main sections of 5 chapters apiece
- Achievements (probably)
- Simple interface, yet deep strategic planning required

Dev Team:
Design, Coding and SFX by CaptainD
Artwork, Design and Testing by Kastchey

Thanks to everyone who has played and offered feedback on the MAGS version of the game. ;-D

WIP screenshots

Do you think you've got what it takes to be the leader of a rat colony?

Well do ya, punk?

Now's your chance to find out!

This turn-based strategy / management game was made for the May 2018 MAGS competition.

Yes folks, for the wonder that is Star Wars Day, I am going to make The Captain Disaster Collection FREE for the day.

May the Fourth be with you.  Always.  Or for one day anyway.

(If anyone does take up this offer, leaving a rating / review would be much appreciated. :wink:)

Adventure Related Talk & Chat / Backbone - on Kickstarter
« on: 27 Apr 2018, 18:13 »
I don't usually post about other AGs on KS since there are just so many of them, but wow this one looks soooooooooooooo good!  Check it out.

Obviously we have our own wonderful awards, but thought some might like to vote for their favourite adventure games from 2017 over at the AGGIE Readers' Choice Awards too:

Obviously, quite a number of games made with AGS / by members of the AGS community who now use other game engines.

14 have been struggling to keep going financially for a while now and have finally taken the plunge to do a crowd fundraiser.  Wanted to highlight it here as they perform a valuable service for the AG community.

Here's the announcement post:

Captain Disaster takes a job delivering a package from Acturus-1 to Proboscis Major - not realising that he is actually transporting something that will put the entire galaxy in danger!  Though just getting the package in the first place is quite a challenge in itself...

if  you are in the mood for a good old school point and click this is a hard game to pass up. (NeoRetro GO! review)

Our intrepid nitwit investigates interesting peculiar people, puzzling places and panicky problems along the way to saving the day, once he finally realises that something is wrong.  Expect lots of laughs and head-scratching dilemmas before you reach the shocking conclusion and find out what all this "Million Stomping Boots" business is actually about!

Game Details:

- Classic point-and-click adventure gaming action with a few new twists
- Retro 320x200 resolution graphics
- Fully voiced
- Epic music score
- Plenty of puzzles
- Plenty of adventure
- Plenty of comedy

Available now on Itch, FireFlower Games and GameJolt


I'd like to thank the AGS community for all their support over the (just slightly long!) development process - it's been a difficult process at times and your encouragement has really helped keep me going. 

Also without TheBitPriest's amazing dedication to the project it would never have got completed.  Thanks buddy!

I've put the game page up now -

I originally wrote this for my own daughter but then enlisted the awesome artistic talent of Kastchey to illustrate it, and this is the result!


4 pages from the eBook (printed version coming in January 2018)

(For general preview purposes only - obviously the image quality of the real thing is a whole lot better):

Completed Game Announcements / Lunar Lander
« on: 15 Dec 2017, 15:22 »
I made this because:
1 - I've always wanted to make a Lunar Lander game for some reason - I guess it was one of the very first game ideas I ever saw (quite possibly on the ZX81!)
2 - I like the concept of "one-switch" games that are accessible to people who due might struggle to use peripherals or multiple keys due to physical conditions.

Therefore I combined both ideas into one game.  It is in all honesty a bit easy but I wanted to make it something that those who struggle to play games ordinarily won't get too frustrated with it.  (That said, it does require a fair bit of skill and judgement to get consistently good landings.)

Site & Forum Reports / Yellow cup bug
« on: 07 Dec 2017, 13:26 »
I've just noticed that whenever you do a search, the Community Rating always shows only one yellow cup.  When you go into the game page it shows the correct number of cups.

The blue cup rating appears to okay, and the yellow cup issue appears, as far as I can tell, to affect every game in the database.

Completed Game Announcements / AGS Cycles
« on: 10 Nov 2017, 19:06 »
AGS Cycles takes the classic "Light Cycles" concept from TRON and adds some random elements so that each game is unique.  It's 2-player only because... well, because I couldn't code a good AI.  In fact, in all my years having played various iterations of this game idea, I have never really seen a good AI - coding a purely reactive opponent is very easy but trying to make one that acts proactively and somewhat plays like a human opponent is far, far tougher.

Er... anyway, grab a friend and give it a go!  (It may look very simple... it IS very simple, but it's good fun against a mate.)

Download Link

... you might be interested to know that two of my eBooks are on a free promotion today - both featuring the star of Captain Disaster in: Death Has a Million Stomping Boots (which is getting close to the end of its development cycle!).

Captain Disaster: The Damaris Touch

Answering distress calls can be a tricky business, as Captain Disaster has found out before - but he's a good-hearted individual so of course he answers yet another one. At first there doesn't seem to be any danger, just a couple of odd aliens with a unique business plan - but things soon take a turn for the worst as it emerges that they are not alone on the planet.

The Captain Disaster Collection

A comedy science fiction short story collection, and some preview information on the point and click adventure games featuring Captain Disaster.

This collection contains the first 11 stories featuring the space-faring nitwit, as he travels the galaxy finding extraordinary creatures and extraneous plot devices.

If anyone does get these and reads them, I would be immensely grateful if you could leave a review!

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