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Topics - CaptainD

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1
Seeing this on most if not all games right now...

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2
Not wishing to make the jobs of those organising this even more arduous than it already must be, but...

What if we had separate awards for Best Commercial AGS Game and Best Freeware AGS Game?

With an increasing number of games going commercial, it seems fitting that we would consider splitting the prestigious Best Game award into two.  (Yeah I know The Journey Down won it as a freeware game... but still!)

3
I did a little research and as far as I can tell, only 2 of the previous 10 winners of the Best Demo award actually went on to have the full game released (Tale of Two Kingdoms and The Marionette - both excellent games).  The only one I know for sure is still in production is Alan_Drake's Wretcher.

Anyway, I was wondering if anyone knew if the other games are actually still in development - Larry Vales 3, Revenants, Byzantine, Valis, Dust to Water, Frantic Franko, Matt to the Future?


(I also did a quick post about this here.)

4
Recruitment / [HELP WANTED] Racing Team Manager game
« on: 21 Mar 2013, 13:03 »
If anyone is interested in making a racing team manager game, please PM me.  Basically I'm coming up with a detailed design document for this and looking for an experienced programmer who:

  • Has an interest in motor racing (not obsessive, but at some interest!)
  • Is a good planner and happy with lots of variables floating around
  • Has enough free time to both program the game and work with me on the design document (partly to make the actual programming part easier)

I'm planning a game that's relatively detailed but not to the extent that it would be 1/ very difficult to make or 2/ off-putting for casual racing fans.

Anyway, if anyone has the skills and would be interested in working with me on this, send me a message.  I have no issue with it not being made with AGS btw (though obviously AGS should be well capable of such a game).

5
Just wondered if anyone had any good data (their own or other) of the correlation between the number of demo downloads and actual game sales for indie adventure games?  I know this is likely to vary quite dramatically but I would be interested anyway if someone does have some data they were willing to share.

6
Hints & Tips / Primord - 4th ending
« on: 18 Jan 2013, 21:24 »
Well, I've got 3 endings -
join Metromind, say you'll never join her, jump off the ledge
- can't work out what you need to do with the
radio
and I'm hoping you can somehow
bring Crispin back to life!
.

Any pointers?  Also, are there actually more than 4 endings?

7
Since I announced the game at Adventure-X I guess I should announce it here too!  :-D

Captain Disaster in: There's a Hole in my Galaxy is another comedy science fiction game starring the hapless captain.  Once more he's put the universe at risk, and again it's up to him to save it.

Imagine, if you will, the love child of Star Trek TNG, Red Dwarf and a strange, surprised looking creature from Alpha Centuri.  Mix it in with a little gameplay that's mostly adventure but with just a hint of space RPG, gulp it down with lots of pizza and cheap bear, and you have some idea what this game is eventually going to be like.  An epically stupid and possibly stupidly epic game set across 3 time zones.

Programming & Graphics by The Bit Priest
Story, dialogues and puzzle design by CaptainD

Find out more on the Captain Disaster Dev Blog


Trailer:

<a href="http://www.youtube.com/v/N-2pvqG_pm4?feature=player_embedded" target="_blank" class="new_win">http://www.youtube.com/v/N-2pvqG_pm4?feature=player_embedded</a>

Screenshots:














Captain Disaster in: There's a Hole in my Galaxy - coming to your screens in 2013.  Or some other time in the future.  Or maybe in the past, but you just never noticed.

8
Recruitment / [HELP FOUND] Voice Actress
« on: 27 Dec 2012, 10:09 »
I'm looking for quite a specific voice actress - someone who can do a generic English accent and also a passable Brummie accent!

It's for a character in Death Has A Million Stomping Boots and will be approx 30 lines for a character who's a sort of female alien version of Stan from the Monkey Island games.  The reason I want someone who can do a Brummie accent is that once the client is scanned, an attempt to use their own local dialect is used (Brummie causes the Universal Translator some difficulties as you  might expect!).

I can't promise payment but you would certainly get a free copy of the game when it's released and (if you want) access to early beta versions during the game's development.

If you're interested please PM me.

9
I was wondering if anyone knew of a source of information regarding the number of locations and characters in adventure games?  I've tried to find something but been unable to.  I'm interested in for instance how many locations some of the great Golden Age adventure games such as Zak McKraken, The Dig and SoMI had.  Also newer games - and how this related to the games' estimated playing time.

If anyone knows if such a source I'd be grateful if you could post the link; on the other hand, if you've made an adventure game (commercial of Freeware, I don't mind), or been obsessive enough to actually play through a game keeping a record of the number of locations / characters, I'd be interested.  (Partly I want to use this to estimate the overall playing time of the games I'm working on, but I'm kind of just interested in a general sense as well!)

10
Just a suggestion...

Kidnap Dave Gil and don't release him until he's signed a binding contract to create and release Purity of the Surf 2 in 2013.

Who's with me?  8-)

11
AGS Games in Production / Troll Song
« on: 05 Sep 2012, 23:40 »
Firstly, I have to say that this is nothing to do with Pixel Hunt's song!

Secondly... this is going to take a while to come out.  I'm working on this with Tino (Knoodn), creator of the amazingly awesome UNGA needs MUMBA; he's doing the programming and graphics, I'm doing the writing, game design and voice acting.   Both of us are working on other, bigger projects at the moment so this one is going to take a while to come out... but we're steadily working on it.  Music is being provided by the frighteningly talented KingSeamus (http://www.kingseamus.com/).

Troll Song is a little different to most of the other games I'm working on - we're using a 5-verb interface (+Look), the verbs are very specific to a troll.  This isn't a game about dumb brutes... okay the trolls may not speak very eloquently or be extremely intelligent, but they have a definite culture and code of conduct.  (I've always felt that trolls have been dealt an extremely harsh hand in literature!)  This episodic game series gives them a whole new mythology, a creation mythos, and despite their strength and size, a very dangerous enemy...

We're only actually developed one location so far, but it is a rather large location containing a number of puzzles.  Here are some screenshots:






In Troll Song Episode 1: Completely Stoned you play as Clod, a troll who along with all the other trolls has been overpowered by a mysterious force and locked away inside a mountain, trapped by strange devices that are slowly turning them back into inanimate stone.  A freak avalanche opens up a hole into the area Clod is being held, and this reverses the process slightly - enough for him to free himself properly, save his troll brothers and start to find out who their enemy is?  That part's up to you...  As you can partially see from the screenshots, being turned to stone has left Clod a little short of abilities... before you can hope to escape, you'll need to regain your strength and get those abilities back.  (Okay I admit it, this was largely inspired by the part in Zak McKraken where you got locked in a cell by the alien mindbenders and were left with only the Walk verb active until slowly the rest returned!)

I'll post more information on this thread of course and you can also keep tabs on the game at http://www.troll-song.com/.  Once we've got a little further into development I'll probably be looking for some beta testers.  We're hoping to give this game a unique look and feel, and I think we're along the right lines so far.

12
General Discussion / Star Wars: Detours
« on: 29 Aug 2012, 10:44 »
#]

I found this completely by chance, now I'm definitely going to look out for it - has the potential to be hilarious!  It's an animated parody of... well, you know what of... and from the clips released so far it looks very funny.  Definitely seems worth keeping an eye out for!





Trailer and a few clips from Star Wars: Detours

Their website




May the Schwartz be with you!


13
Positions now filled.

14
Recruitment / [HELP FOUND]
« on: 25 Aug 2012, 20:15 »
POSITION NOW FILLED, please lock this thread.  Thanks.


"Searching for Sam and Max" is a freeware game in development - it's not strictly speaking a S&M game, but rather a homage to the dynamic duo - who are missing and need to be rescued by Richie, the player character.  Richie has taken up the Freelance Police mantle since they went missing, but now the Commissioner is in trouble and has issued Richie his most challenging assignment - FIND SAM AND MAX!

We (FrankT, Geork and myself) are looking for a background artist who can produce 320x200 resolution backgrounds in a similar style to the original "Sam and Max Hit the Road" game - anything along similar lines will work for us.  If you think you can help (sorry this is an unpaid position as the game will be freeware) please PM me citing examples of your work. 

Reference images:







15
The demo version of Captain Disaster in Death Has A Million Stomping Boots has now gone live:

http://www.adventuregamestudio.co.uk/Games.aspx/Detail/1598

There will be the odd change in this part of the game in the final full game release, but this gives you a good idea of what the full game is like.  We hope you enjoy it!

I'm particularly interested to see how long people take to complete it.  I don't think it's particularly difficult but it should provide a decent amount of playing time - I have a time period in mind that I was aiming for and that I hope we've reached or exceeded for most people; I'd be grateful if some of you could post your completion time to see if my estimate was accurate or not. 








16
I couldn't help wondering whether Renu was in fact an android / replicant of some kind.  Did anyone else get that impression?  (It also occurred that Vince might be having a Philip K. Dick moment and leave us guessing about this for years before finally telling us...)

Or maybe it's just my warped imagination that came up with this idea?!?!

17
I've seen very little mentioned anywhere about Deep Silver's game Lost Horizon.  I just wondered if anyone else on the boards here are fans of the game - to me they got pretty much everything right about the game (the only criticism I could really level at it is that's it's a bit too easy); Secret Files 1 & 2 had major faults (illogical puzzles, terrible voice acting - at least in the English version), but both of these were corrected in Lost Horizon.  I have to admit that the main character who seemed like a cross between Indiana Jones and Jake Cutter did appeal to me too!

So, yeah... anyone else love it (or not)?  I just feel it's a shame that this game (to me definitely one of the best adventure games in the 21st century) seems to have gone largely unnoticed.


18
This is a general question, although if we decide to do a fundraiser for the Captain Disaster game then obviously we'll try to take any points brought up here into account.

I think it's a given that the majority of people who back a game financially on Kickstarter, IndieGoGo et all use it effectively as a pre-order system.  Which is great, but what other things do you like to see as options in a fundraiser - access to beta versions?  The possibly of your name as an Executive Producer of the game? the chance to be involved in the game design process - even if it's in a very small way, such as naming a character that appears in the game?  Those are all things I've seen, along with other things like meeting the game creators, game-related merchandising etc, but I wonder if there's anything that particularly attracts you to a project, or something that you'd love to see offered but never have.

19
General Discussion / I released a new ebook...
« on: 13 Jun 2012, 10:34 »
In preparation for releasing the public demo of Captain Disaster in Death Has a Million Stomping Feethere.

20
If you haven't already don't forget you can:

GET THE DEMO!

Please rate / comment on the demo page (even if you didn't enjoy it, at least let us know why!).


(Check out the Dev Blog for the latest info!)
The galaxy needed a hero... what they got was a (generally) well-meaning nitwit and his occasionally helpful computer...

Captain Disaster is based on a character who I wrote a series of comedy science fiction short stories about years ago, although it soon became apparent that only the most tenuous links to events in the stories would make it into the game itself.  Our intrepid captain has taken a job to collect and deliver a package, which he must not open at any time before deliver, but this is no ordinary delivery - in fact, the fate of the free galaxy is at stake.  Can the galaxy be saved through cunning, instinct, hard work and (mainly) dumb luck?

Plot synopsis:

Captain Disaster takes a job delivering a package from Acturus-1 to Proboscis Major - having no idea what's inside it, and a condition of the job is not to ever look inside the package.  After dealing with the intensely draconian customs officials on Acturus-1 and several odd aliens, the intrepid captain had to defeat space pirates and convince a planet-eating monster to un-eat a planet before making the delivery - which is when he finds out that, if not stopped, his current employers are about to wreak havoc across the galaxy using the contents of the package he has just delivered along with a lot of sneaky planning...  Using all of his wits (such as they are) and his ship's computer (who is helpful... every so often), CD must save the galaxy from a threat no-one knew existed...


Death Has A Million Stomping Boots features:

- 320x200 resolution graphics
- High quality music
-Voice pack
- Devious puzzles (well, probably) - but lots of hints to help players too
- Allusions to a plethora of science fiction books and movies, along with plenty of computer game references
- Totally pointless and worthless achievements to be found
- A comedy sci-fi adventure game with a complete absence of Roger Wilco!
- Robo Music!  (You have to hear it to believe it, even if you wish you hadn't)
- Classic point and click action aplenty
- Space Pirates!
- Planet-Eating Monsters!
- Too Many Exclamation Marks!!!!

Death Has A Million Stomping Bootst is planned to be a commercial release.  A playable demo will be available soon.  In the meantime here are some screenshots from an early pre-alpha build (may differ from final graphics):








I've done a sampler reel with some of the voice acting and music from the game so far, which can be found here.

Some concept art (may change before being put into the actual game):






The team behind the game:

- CaptainD - Story, game design, voice acting, some graphics, music and sound effects, PR
- Taxler Endiosk - Coding, game design, sound effects
- LTGiants2000 - Voice acting, game design, playtesting,PR
- King Seamus - Music
- Josh Merrick - Music
- WHAM - Help with the main character sprite

Modules used:
- Star Wars text Scroller by SSH

Current progress:  Playable demo is 80% done - estimated release date end of June 2012
We're hoping to release the game before the end of 2012, but obviously we'll have to see how things go.

First teaser trailer:

<a href="http://www.youtube.com/v/gmHTizrubjU?rel=0" target="_blank" class="new_win">http://www.youtube.com/v/gmHTizrubjU?rel=0</a>

First gameplay trailer:

<a href="http://www.youtube.com/v/DKdxUVlkQ9o?rel=0" target="_blank" class="new_win">http://www.youtube.com/v/DKdxUVlkQ9o?rel=0</a>

You can also check out the dev blog at http://www.captaindisasterthecomputergame.com/

Other media links:

Google+
Facebook
Twitter
YouTube


(Check out the Dev Blog for the latest info!)

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