The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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3 CupsA good game, worth playing
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5 CupsAn outstanding, must-play game!
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Resonance

by Vince Twelve

Screenshot of Resonance (Click image to zoom)
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This is a commercial game.

Download Demo
File size: 270 MB
Downloaded: 3,180 times
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Genres:
Sci-Fi, Investigative, Original
Release Date:
19 Jun 2012
AGS Panel Rating:
Player Rating:
Full length game
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game/td> Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
Strong
None
Strong

Public Opinion

If you've played this game, why not help out and give us your votes?
23 people have rated this game so far:
Visual:
91%
Immersion:
88%
Puzzles & Pacing:
83%
Overall Enjoyment:
91%

About this game

Resonance merges classic point-and-click gameplay with innovative, contemporary storytelling thanks to its nostalgic pixel-art graphics, suspenseful plotline, and creative puzzles.

A brilliant particle physicist has just died under suspicious circumstances, leaving the classified details of his powerful new technology locked away in a hidden vault. Now fate has thrown together four strangers - the scientist's assistant, a doctor, a police officer, and an investigative reporter - to find the vault before this potentially catastrophic weapon falls into the wrong hands.

Controlling each of these protagonists, Resonance players will decide when they should work together, which secrets to guard, and who to trust. But loyalties will be tested as the clock ticks down to global disaster, and you may discover that you've been mistaken all along...
See the people who made this game and any other games they've worked on >>
Design, story, programming, additional art
Vince Twelve has worked on 11 other games: (see them >>)
Shane 'ProgZmax' Stevens
Character art
Music, sound
Nikolas has worked on 7 other games: (see them >>)
Voice acting direction
Dave Gilbert has worked on 15 other games: (see them >>)
Additional Fonts, Beta testing
Tramponline has worked on 4 other games: (see them >>)

AGS Awards

Won, Best Animation 2012

Won, Best Sound Effects 2012

Won, Best Programming 2012

Won, Best Game Created with AGS 2012

Won, Best Gameplay 2012

Won, Best Original Story 2012

Won, Best Dialogue Writing 2012

Won, Best Voice Work 2012

Won, Best Background Art 2012

Won, Best Character Art 2012

Won, Best Music 2012

Won, Best Puzzles 2012

Nominated, Best Player Character 2012

AGS Panel Review

"Engaging puzzles, an engrossing story, and beautiful art make this a hugely enjoyable commercial game, well deserving of 5 cups."

8 people commented on this game (newest first):

I'm usually into more light-hearted stories -- but I couldn't miss out on our own indie AAA title, now could I? ;) And it was more than I could've expected. It was exciting, thrilling, smart -- and beautifully executed. The graphics were gorgeous and the cast were spectacular (I liked Logan's performance even more than in Primordia -- which says a lot). They made the characters even more relatable (the front desk lady at Antvorta being my favorite of the bunch, her online romance was great comic relief).The puzzles were clever, logical and fairly intuitive. I did have a hard time jumping between different menus (and some other minor issues) -- but the GUI was great in how much freedom it allowed. I also kept thinking how much the whole story reminds me of Broken Saints, a flash graphic novel: four strangers connected by fate, a grand conspiracy involving new, groundbreaking technology with great potential for abuse... A tech nerd and girl haunted by nightmares (those sequences were my favorite, very surreal and dark)... Not nearly as trippy (except for the nightmare scenes, maybe), but still -- quite a ride!
2013-11-09 23:17:09 by Fitz
revolutionary, I hope more developers realise the potential of this game's memory system and use it. It is the best innovation in genre since a long time.
2013-09-02 16:09:13 by salak
It's not overstating it to say that this is one of the best adventure games I've ever played.

Great classic feel while still being innovative, and not at all derivative. Amazing story with great, unique characters.
2013-08-07 01:32:40 by CitizenParagon
One of strongest game experiences I had for a quite some time.
2013-05-12 17:52:45 by The Fool
Just FYI, this game is not 'mild' language but 'strong' language. Couple of F-bombs and other colorful words.
2013-04-29 13:56:14 by Ravicai
A worthy multi-award winner. I loved the fact that you could use anything in your location or inventory as a conversation topic, an innovative and highly effective feature.
2013-04-03 12:02:36 by CaptainD
This may very well be my favourite AGS game.
2013-04-03 00:49:07 by Stupot+
My first memory of acquaintance with this game is a feeling of astonishment by the amount and quality of coding put into every detail. Being used to "default" "old school" adventure user interfaces, I just did not expect such an elegant GUI design.

Second thing are animations and backgrounds. Although Resonance features low resolution graphics, the developers were able to produce realistic and seamlessly looking images of world and characters, where every move and action may be distinguished without problem. You may find enjoyment in simply watching how people are walking around the room :).

The story is very interesting and intriguing. Four characters, every one of which have his or her own purpose, opinion, memories and even dreams. You keep wondering, are you playing the "good" or secretly "bad" character.
2013-03-26 14:36:30 by Crimson Wizard
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