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The Rotary Club (MAGS June 2017)

by Ross Kevin Moffat (AKA Mandle)

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File size: 7 MB
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Game Genre:
Contemporary
Game Type:
Other
Story Type:
Original
Release Date:
2 Jul 2017
AGS Panel Rating:
Not rated yet
Player Rating:
MAGS game
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
None
None
None

Public Opinion

If you've played this game, why not help out and give us your votes?
9 people have rated this game so far:
Visual:
64%
Immersion:
67%
Puzzles & Pacing:
67%
Overall Enjoyment:
62%

About this game

Rotate your rotors, and fire up your engines to rescue stranded climbers on the slopes of high altitude mountains...

Good luck with making that half-mil to win the game...

The game is roguelike, one slip on the stick and you're mountain-fodder, so I doubt anyone can win it.

But maybe...just maybe...?

HAPPY SKIES!
See the people who made this game and any other games they've worked on >>
Author
Mandle has worked on 41 other games: (see them >>)

7 people commented on this game (newest first):

Again, Mandle pushes the engine beyond it's intention, and creates a cool game... for the the wrong audience. (laugh)
I'll be sure to try the game again, if certain things are fixed and we get an hard/easy mode... like many the lack of checkpoint and perma-death is an off for me. It's the reason I never actually played many action games, as starting all over was too much for me.
I did managed to fly the Helli nice and stable and rescue a couple people.

Still, a very nice game for the right audience. ;)
2017-07-14 21:50:51 by Cassiebsg
This game has some of an arcade feel to it in terms of gameplay and pacing. The controls were a bit hard to understand at first, but fun to play with once I got the hang of it.
2017-07-12 14:35:49 by Blondbraid
I am not a roguelime fan by any stretch of the imagination (I can't even spell it right), in fact this might have been the first real roguelyke that I have played, Mandle. But I could not stop playing "The Rotary Club" for at least an hour after I started. I felt like 5 again with my Nintendo, feigning the flu so I could stay home and beat that goddamn Quickman level in Megaman 2. Super awesome job, and a true feat of programming to make that out of the AGS engine, I'm amazed you did it in a month!

Graphics were also perfect for this sort of game. Controls themselves were super smooth, feels like piloting an actual helicopter! Not that I have any experience in that field, but it was very intuitive! The sound effects all added great and appropriate atmosphere as well. The shop was really fun to play around with too, an incredible amount of depth in this game that was made apparently in like 9 or 10 days (!#!(@?!!!!???) it seems like you could clock in hundreds of hours with this on Steam and share oodles of achievements to feel cool with your online friends like, "Insomniac - played for 48 hours straight". I'll probably win that award soon
>> 
2017-07-10 17:15:24 by SilverSpook
This game is cool. There are so many things that you learn after every few goes that you can use to improve your next turn.
It could benefit from an option of difficulty levels (preferably easy mode), but I love it.
2017-07-10 17:15:24 by Stupot
I played it briefly, but... the mouse control doesn't seem to work for me. Perhaps if there were a keyboard version of it.

Otherwise, nice attempt here.
2017-07-10 17:15:24 by DBoyWheeler
Well this was an unexpected experience for me indeed!, So very far away from what I would expect AGS to do, yet people that push tools beyond their defaults often produce something innovative, which I think is what you have managed to do here.

I love the idea, and this reminds of some classic games with a similar premise.

As a proof of concept the idea is well executed, and after all game jams are all about executing concepts, however I thought as pure game experience I felt the control of the helicopter could have been better in some areas.

Improvements such as when the heli turns around when flying, could be as simple as a few frame animation of it yawing 180 degrees, then heli sprite slightly tips back and forth as it pitches. Those 2 things alone could make the feel of flying it better, maybe even make the mouse wheel action more sensitive to throttling so there is more obvious feedback to the player they are throttling up or down.

Even with the slightly stiff feel of the heli I found myself playing this for a good while, and did enjoy it to bits. I love your upgrade system too, and I really also think with a little more time and work this could in fact be an interesting casual game. I could see myself getting lost with this on my mobile/tablet
>> 
2017-07-10 17:15:24 by Tycho Magnetic Anomaly
This is a great idea, and once I got used to the controls it became much more fun to play. It is very frustrating, but that is part of the game's appeal. It is obvious that a lot of effort has been made to make this game realistic, and it really pays off. Well done!
2017-07-06 20:46:56 by Riaise
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