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1213 Episode 1
2017-03-23 22:47:06, Sledgy
5 Days a Stranger
2017-03-23 22:46:56, Sledgy
7 Days a Skeptic
2017-03-23 22:45:12, Sledgy
Maniac Mansion Mania - Episode 1: Sibling love
2017-03-23 22:35:37, Sledgy
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2017-03-23 05:38:35, Sledgy
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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
by Eugene Couto
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameTHE STORY:
What are friends for? That's precisely why you decide to help out a friend
who's in way over his head. But you never expected this...
Your friend Alex goes missing, a trail of notes and clues left behind,
pointing to his possible whereabouts. All the while, you uncover an artifact so
powerful you wish you had never laid eyes on it, and you learn of an ancient
order of monks with ties to it. And the key to all three lies in -- the Oracle.
The Oracle is a first-person perspective, photo-realistic adventure game,
photographed entirely on-location in Canada and all over Portugal.
- Over 140 screens
- 8 different locations
- Logical & challanging puzzles (inventory, musical & interactive puzzles)
- Over a dozen unique musical scores
- Over 75 realistic sound effects
- Save games using photo snaphots
- In-game hint system
Pentium 600 Mhz or higher processor
32 Mb RAM
Windows 95 OSR2, 98, ME, 2000 or XP, with DirectX 5 or above
Supports all DirectX-compatible sound and video cards
800x600 resolution, 16 bit color recommended
95 Mb hard disk space
(Soundcard highly recommended but not required)
Resolution: 800x600 at 16-bit color
Size: 75 Mb (zipped)
Version 1.1 now includes more in-game hints and several bug fixes.
I also felt that the first person movement was a bit arbitrary - sometimes you could look left or right (even turn around on occasion), but not often. A lot of the time you ended up walking backwards, which is very unrealistic. I prefer a system where you have a consistent choice of views (usually four 90 degree turns). That way you are less likely to miss clues.
The puzzles were generally good and quite logical, except for the garden portal section, where everything seemed totally unrelated. Even using the hint system a few times, I still don't know quite how I managed to get the object I needed
The only thing I minded in the game is that there is a bit too much coincedence in it. You encounter the exact same clerk in the entire city who spoke to your missing brother days earlier and even still remembers him by name; there's a thunderstorm at night exactly when you need one... it's a little bit too much.
Thank you for all the work you put into it. I enjoyed every minute of it.
Great job! 5 Star! 100%
The game has incredible graphics, audio is excellent. I didn't find any bugs with the game so that an extra plus in my book. Can't wait for the next one.... Good going Eugene!!!!
Beware that there is a bit of pixel hunting to make up for the not-so-difficult puzzles.
You can tell a lot of work went into making this one.
Thank you for a good clean game with so many important extras