AGS 3.1.2 SP1: Sierra-style speech while GUI window open

Started by Crimson Wizard, Wed 22/04/2009 18:17:30

Previous topic - Next topic

Crimson Wizard

Here goes another bug. If game uses Sierra-style dialogs and character says something when GUI is open (I guess any gui, that pauses the game; I had this with inventory window), then speech text will be drawn over the gui, but character portrait stays behind.

This could be easily seen if window is placed where character portrait usually appears. At first I thought that portrait is simply not displayed, but then I made GUI 50% transparent and saw there IS a portrait, but beyond GUI.

Pumaman

This stems from the lack of customizability of the z-order of speech text, yeah it needs to be fixed at some point.

SSH

I created the GUI Portrait module to let you do speech with the portrait on a GUI so you could control its Z order...
12

Crimson Wizard

Quote from: SSH on Wed 22/04/2009 20:16:41
I created the GUI Portrait module to let you do speech with the portrait on a GUI so you could control its Z order...
Hmm, okay, if this won't be fixed until I (hopefully) finish my game, I will use your module :)

Trent R

I remember Dave popping up with this problem... and SSH coding that module. :)

I'm getting the feeling that Crimson will put the new bug tracker to good use.

~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

SMF spam blocked by CleanTalk