Dialog Speech question

Started by edmundito, Tue 11/05/2004 19:50:45

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edmundito

Where exactly can you have speech capabilites? I know you can have it on:
Dialog Options (I guess it assumes it's the player character)
Dialog Scripts
Global/Room Scripts (with DisplaySpeech)

What about:
Global messages?
Room messages?
Display?
how does ags know who's saying the line then?

Ishmael

The Room/Global/Dispaly messages are said by the Narrator, which is the player character by default AFAIK. It can be changed somehow, though...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Pumaman

If "Always display text as speech" is selected, then all in-game text is speech.

Otherwise, it's just the three you mentioned, plus room messages (which have a setting for whether to display as speech or narrator).

Ashen

game.narrator_speech sets which character to use as narrator. It's player character by default, like TK said.
I know what you're thinking ... Don't think that.

TerranRich

I thought the default used NARRxx.??? files for the narrator-spoken dialog? Am I right??
Status: Trying to come up with some ideas...

Ashen

According to the help file:

game.narrator_speech
Which character ID to use for voice speech within Display() command. Default initial player character. You can also use -1 which uses 'NARR' prefix - special narrator character.
I know what you're thinking ... Don't think that.

TerranRich

Damn, I gotta change that then. Thanks. I wonder what other changes to AGS have been made that require alteration of default values...
Status: Trying to come up with some ideas...

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