physics in ags???

Started by Shade, Sun 26/06/2005 10:11:01

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Shade

would it be posible to script a physic engine with ags? e.g. there is a crate in one room and if a character moves against it the crate moves automaticaly in this direction like in real life. is this posible for any object in any room?

Rui 'Trovatore' Pires

Again, yes. I remember someone saying they were having progress in ball physics in a sort of pinball game.. or something to that effect. It's not a trivial thing to implement, but yeah, possible.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

dasjoe

hlobb featured some physics.. and it's even open-source now :)
... it's quite easy being the best.

Scummbuddy

that would be the historical league of bouncy boxing. new people may not know our acronyms
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

edmundito

Are you calling me a n00b?

Rui 'Trovatore' Pires

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Gregjazz


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