the things we leave behind...

Started by lo_res_man, Thu 07/09/2006 19:43:18

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lo_res_man

 I was playing a a winter rose, and I was wondering how the  snow tracks were programmed. I had an idea for a game (deputy e.i. and the spirit of theatro) but one of the puzzles required following a trail. banging my newbie head against this problem is the main reason i gave up on the game. if one could tell me how to do it I would be able to continue making that game with hope.
†Å"There is much pleasure to be gained from useless knowledge.†
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R4L

I've asked similar questions lo res, and you should do a search.

But its done with one of the RawDraw functions.

EDIT: Here this should answer your question:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26396.0

lo_res_man

newbie, brain, burning. Still, don't, know, how...
could you (or anyone else) please explain the process to me in greater detail ???
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Khris

I've entered a coding competition once, the only thing I finished were the footsteps.
You can download the source here: CLICK (2.71+)

Feel free to ask about the code I've used.

R4L

Did you look at the thread I linked to? It tells exactly how to do it lo_res_manÃ,  ::)

lo_res_man

QuoteI believe it's done by RawDrawing footprint sprites at the player.x, player.y coordinates. .
erm..not really, maybe this thread should be moved to newbie tech.
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

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