STASIS

Started by Pyke, Tue 27/09/2011 14:51:18

Previous topic - Next topic

Pyke

Hey guys,

I have been a lurker on these forums for a very long time now, and have learned a great deal through the discussions here. While I am not using AGS (Shock! Horror!), I really wanted to share the development of my game with like-minded people-and these forums are definitely the most active of the AG Developer communities.

.........................................................



www.stasisgame.com
“Daddy, please help us…”
.
Disoriented, drowsy, and in pain, John Maracheck opens his eyes. Nothing greets him, but the static of a nearby monitor, and a cold steel floor. Thick green liquid covers the floor and his body, leading to a nearby, steaming stasis-pod. He slowly gets to his feet, trying to take in his surroundings. Where is his wife? His daughter? What the hell is going on….?
.
What is STASIS?
.
Stasis is an adventure game, that puts you in control of John Maracheck. a man searching for his family, in a seemingly abandoned research facility. Going back to classic adventure game mechanics, you have to solve puzzles, and use objects around you to progress, and to find Marachecks family.
Graphically, Stasis is fairly unique in the adventure game genre, opting for highly detailed isometric graphics, as opposed to the more classic ‘side on’ views of other adventure games. Richly detailed rooms and fluid animations create an immersive environment for the player to explore, with danger lurking in every shadow.
The stasis-plug suit gives you direct access to an Emergency Medical Kit. A piece of equipment that has the ability to break down any object of a certain weight and size into its base elements, and store it for future use. While normally it is used to store small medical supplies, Maracheck uses it as an easy way to keep and transport found objects. Objects can be stored, accessed, combined, and brought back into the ‘real’ world at any moment.
At its core, Stasis is a story about an ordinary man, in an extraordinary situation.
Trapped in a place where humanities horrors come out to play, how far would you go to protect your family?
.
Welcome to The Groomlake. We know you will enjoy your stay.

.................................

The website has a few screenshots on it, as well and here is the first 5 minutes of game play:





I would love to hear your guys thoughts and comments on the game!

-Chris

Ryan Timothy B

Looks fantastic. The url to the video doesn't seem to be correct though.
As for posting in this thread, it's reserved for AGS games only. But it'll probably get moved to Adventure Related by a moderator.

The lighting, angle and small details definitely reminds me of the first Starcraft.

Pyke

Hey man...link fixed. ;)

Yeah-I thought about the general AG stuff, but figured as this was in-development this would be a more appropriate thread. Of course, the mods know best!

Alan v.Drake

Pretty, reminds me of the gold ages when we had games like Baldur's gate and such, before they started going apeshit insane with low quality 3d junk.
Hope you'll get it done.

- Alan

Bogdan

Looks reaaally awesome. I really like the graphics(the backgrounds and the effects looked quite cool on that gameplay video). Good luck with making this really cool game! :)

poc301

Looks really cool!

What engine are you using to make it?

-Bill

Eggie

I think we were all drooling over this project a while ago. Really glad to know it's going and still gorgeous.

arj0n

Quote from: poc301 on Tue 27/09/2011 18:10:59
What engine are you using to make it?
Visionaire Studio

Ryan Timothy B

I'll admit that the user interface seems a little confusing. Also the computerized voice was a little chunky, especially the first clip since I couldn't understand it for the life of me.

Shouldn't he be standing in the center of the scanner? It looks a little odd to have him past the center mark. Or am I understanding this body scanner wrong?

All the smoke and dust effects looks fantastic though.

Pyke

As mentioned, I am using Visionaire.

The interface is context sensitive. If you move the mouse over something that can be scanned, the icon will change to scan, move it off it, and it changes to walk.
Left click scans, and where applicable, right click interacts. The idea is that it's very easy to explore the environment, where playing the game almost becomes like an interactive story.

Inventory wise, you just move the mouse over the inventory to open it. It appears quite sensitive in the video because the lag from the screen recorder buffered with the mouse! Since the video however, I have added a second of 'lag' to the closing of the inventory, to avoid the 'open close open close open close' thing!

I am really trying to make the interface as 'unobtrusive' as possible, allowing the player to be immersed in the game world without having to deal with separate inventory screens, menu's and such. I'm even trying to do away with save games, using an autosave function that will quickly save the game on not only a time based system, but also when certain important events are triggered, like items are picked up or major story points are revealed. You will of course be able to save and load manually, but I want to have the player really just enjoy the game, and not stress about saving games.

I see what you mean with the scanner. Initially there was a console at the back of the scanner that you had to interact with, so the hotspot is set to there-but I agree, changing it to the center will flow much better.  :)

Tabata

That looks really good - I would love to play!
Good luck for this project -

Pyke

TRAILER LINK:

http://www.youtube.com/watch?v=XdSeRM8vs24&list=UUwL6cZzErxErn2Wmmw1887Q&index=1&feature=plcp

Hey guys, Wanted to show you the latest Trailer for STASIS. I'm still hard at work, and have moved onto some of the Cinematics for the game as well. There is also some new in-game footage, and a bit of back story.  ;)

Happy for comment and crit!


theo

Absolutely ballbustingly gorgeous as usual. Good job, man!

Shane 'ProgZmax' Stevens

I like where you're going with this and the images have the proper mood for a sci-fi mystery.  I look forward to seeing more.

Pyke

Thanks guys,

There is much more to come. ;)

ThreeOhFour

I agree with Alan V Drake that it is reminiscent of Baldur's Gate style games, and that is amazing and makes me want this twice as much!

Mordalles

Just chipping in here to say this looks amazing. I first saw it at the cgtalk forums. Great atmosphere and visuals. good luck with the project. Good to see good games made from my country men!  ;)
i'll be following progress.

creator of Duty and Beyond


theo

Again, brilliant. Keep up the great work.

David Ostman

Seems there's now a demo of this available if you're willing to let people you know there's a Kickstarter campaign coming on monday. Details here.

SMF spam blocked by CleanTalk