the ags/glumol/scramm and any engine review--Talk abou told AGS members too

Started by Joseph DiPerla, Wed 30/11/2005 17:48:28

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Joseph DiPerla

Joseph DiPerla--- http://www.adventurestockpile.com
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The Inquisitive Stranger

Hehe, I use Trillian too. I only use my MSN and AIM accounts on it, because like I said, everyone uses those anyway. I haven't signed into my ICQ account in a LONG time...

Joseph, would porting any of my existing games to AGS really make a difference? Feature-wise, SLUDGE and AGS are just about equal; I probably wouldn't end up adding anything extra except... footstep sounds, maybe? Also, I'd still be reaching the same audiences; both engines are made for Windows, of course, and AGS has a Linux engine while SLUDGE runs perfectly in WINE.

I conclude that Cubert Badbone would be too much effort, and TGTTPOACS would be even more so, considering that I'm not even done the SLUDGE version - which requires a lot of crazy scripting as it is. If I were to port something, it would probably be The Interview (TGTTPOACS's demo); however, I'm not a big fan of reinventing the wheel. If I ever have time to try out AGS, I'll make a whole 'nother game with it. And considering how long I take to do things and how much of a perfectionist I am, it would probably have to be a pretty darn short game.

ProgZMax, SLUDGE doesn't have hardware acceleration support (at least not that I know of). You might be thinking of WME or AGAST. However, despite that, SLUDGE does have a really fast, clean feel to it, which I've always liked.
Actually, I HAVE worked on a couple of finished games. They just weren't made in AGS.

Joseph DiPerla

Worth a shot  ;D Trying to convert everyone to AGS is a goal of mine... Err... Not that there is anything wrong with the other engines.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

Shane 'ProgZmax' Stevens

Ah, so that's what I didn't like about SLUDGE, I knew there was something.  AGAST was the one I was thinking about but the design aspect looked rather messy.

Joseph DiPerla

I tried Sludge. I just dont know why I cant get used to it. Even Wintermute. I couldn't get used to the interface or something.

The features both those engine have are nice, but I just never got a handle over them. AGS has always worked for me.
Joseph DiPerla--- http://www.adventurestockpile.com
Play my Star Wars MMORPG: http://sw-bfs.com
See my Fiverr page for translation and other services: https://www.fiverr.com/josephdiperla
Google Plus Adventure Community: https://plus.google.com/communities/116504865864458899575

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