Complex Tip system, need help with it

Started by Jakerpot, Sun 12/04/2009 01:13:34

Previous topic - Next topic

Jakerpot

Did AGS have a maximum number for frames per room? I'm making a tip system with 3 types of tips, low, medium and full tip. Depending of the objectve, it will show a diferent bg frame.

Exemple:

Low tip, objective 1, will show frame 1.
Medium tip, objective 1, will show frame 2.
Full Tip, objective 1, will show frame 3.

Can i do this another way? Using GUIs maybe? a journal like system? Help me!
Thaank yoou.



Dualnames

Your way:

Code: ags

int tiptoshow=0;

function rep_exec() {
SetBackgroundFrame(tipshow);


You just set the value of tips.



Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Jakerpot

i already figured another way (because you can only set 5 frames, but i will need MUCH more) i used an object and some views. The object change it loops for each view. But thank you anyway.



SMF spam blocked by CleanTalk