Afrika Korps - A community roleplaying adventure in 1942

Started by WHAM, Sat 06/10/2012 10:09:42

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Crimson Wizard

Quote from: NightHawk on Wed 24/10/2012 22:25:09
>search crates.
Alright, since WHAM did not post a continuation yet, I postpone my own command and +1 this (because why not use the opportunity and search crates...) :)

miguel

Working on a RON game!!!!!

Lt. Smash

Quote from: miguel on Sat 27/10/2012 12:24:06
> smash and then search crates
I wouldn't risk smashing possible ammunition boxes. Who knows if it contains grenades which could explode?

WHAM

> Search crates.

Having used and maintained the radio in the past few weeks, you know perfectly well that the crate underneath the field radio contains several spare batteries and other assorted spare parts, as well as some cable that can be used to extend the antenna to get better reception.

You open the second crate, underneath the table, and discover an OLYMPIA -brand typewriter, along with assorted ink ribbons and several stacks of paper, some blank, others with prepared fields for entry of reports and requisitions.


Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Ponch

Use typewriter to begin a play-by-mail role playing game. It'll be a game within a game. It will be awesome!  8-)

Or we could just...

> TAKE LAMP!

Frodo



miguel

>use battery with radio
>use cable with radio antenna
>use radio to contact command center
Working on a RON game!!!!!

Stee

It looks dark outside so

>Take lamp

>Stroll outside
<Babar> do me, do me, do me! :D
<ProgZMax> I got an idea - I reached in my pocket and pulled out my Galen. <timofonic2> Maybe I'm a bit gay, enough for do multitask and being romantical

WHAM

> Take lamp

After much consideration you pick up the lamp. It will not fit in your rucksack and if you would light it it would also pose a fire hazard, so you hold it in your hand.


Wrongthinker and anticitizen one. Utterly untrustworthy. Pending removal to memory hole.

Crimson Wizard

Quote from: WHAM on Mon 29/10/2012 20:58:20and if you would light it it would also pose a fire hazard
...now, people, don't you even think...
:P

Quote from: Stee on Sun 28/10/2012 21:21:51
It looks dark outside so
It's actually mid-day outside. Check previous pictures.

My proposal again is:
> Go to the tent III (archeologic artefacts).

Baron


Stee

Quote from: Crimson Wizard on Mon 29/10/2012 21:30:52
It's actually mid-day outside. Check previous pictures.

Aye, but in the last picture the glimpse of outside you can see from the tent looks dark. Maybe all this deliberating about whether to pick the lamp up means a lot of time has passed  :-D

Anyway

>Rub lamp  8-)
<Babar> do me, do me, do me! :D
<ProgZMax> I got an idea - I reached in my pocket and pulled out my Galen. <timofonic2> Maybe I'm a bit gay, enough for do multitask and being romantical

Ponch


Lt. Smash


miguel

Working on a RON game!!!!!

Crimson Wizard

My opinion is that there's nothing this character may send on radio right now. He has no knowledge on current situation, he may not even be sure that something wrong had happened.

miguel

Allow me to disagree my fellow roleplayer, my opinion is that he has all the feelings that something is terribly wrong. Life in the army involves something called a role call, (early on in the morning), well it's mid-day and he was asleep and does not remember why wasn't he awake by dawn like every other single day in his life as a military. There's nobody around, not even sounds of the daily chores soldiers must do. He has a radio in front of him and should try to contact a superior rank soldier to find out what's going on in there. Plus, I believe the radio is portable, meaning that he should carry it with him.
Between the radio and the lamp I would take the lamp but we all know by now that the lamp is haunted...
Working on a RON game!!!!!

Crimson Wizard

#139
Quote from: miguel on Tue 30/10/2012 11:56:18
Allow me to disagree my fellow roleplayer, my opinion is that he has all the feelings that something is terribly wrong.
<...>
He has a radio in front of him and should try to contact a superior rank soldier to find out what's going on in there.
How could possibly a distant HQ better know what's going on in his camp? I'd suggest he at least try to search surroundings first, so he would at least know what to report about.

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