Hourgame Compo - 14th November

Started by NsMn, Fri 13/11/2009 13:19:48

Previous topic - Next topic

NsMn

Hourgame Saturday again!

The purpose of Hourgame Saturday is, to encourage the amateur game-making, or to put it bluntly, to make you tear your ass off your chair and finally make something.
In this activity your task is to make an AGS game within a strict and a very short deadline (i.e. one hour).

Timeline:
The event takes place every (surely hope so) Saturday, starting at 7:00 pm GMT, when the theme is revealed on the IRC and in this thread. The participants then have one hour to make their entries and 15 more minutes for uploading. In brief: the deadline for entries is 8:15 pm.
Then the voting takes place till the Monday Morning.

Basic rules:
- Participants can join IRC for rules and updates (how do I join IRC?), but every information will be posted here too, so it's your choice.
- The theme is set by the previous week's winner and by the contest's host in event of his/her absence.
- While it is not forbidden for the theme-setters to participate in the activity, their games cannot be voted for (to prevent accusations of cheating and to discourage regular participation).
- Instead, theme-setters are encouraged to draw trophies for the contest's winners.
- Making your game from scratch is strongly encouraged, though it is not forbidden to use music or artwork from public sources if you are allowed to (e.g. using public domain music tracks in your game is OK, but not really necessary). It is also possible to use a pre-existent AGS template for your game (e.g. that Verb-Coin GUI template).
- You cannot use the stuff you've made earlier, because this competition is about making something new.

Uploading:
Suggested hosts to upload your entry to are:
- http://www.mediafire.com/
- http://www.sendspace.com/
- http://www.rapidshare.com/
- Or your own place.

Voting:
Just tell us your favourite game (and possibly a couple of less favourite ones), and hopefully someone will do the counting.

Important: please post here if you'd like to join but the timeline is not ok for you! Slight changes are always possible!

NsMn

Okay, HG starts now. Theme is

TOYS

Yes, toys. Lame, eh?

...well fuck you then!

Bulbapuck

#2
Toy tale:
http://www.mediafire.com/?jjjziztvzvn
I'll try to bugtest now.

EDIT: mirrored link, from TerranRich's site :) thanks TR!

bicilotti

#3

FSi++

f*ck it to hell.

let's pretend I never wanted to enter this one and just start with the votings

bicilotti

Quote from: FSi on Sat 14/11/2009 20:40:03
f*ck it to hell.

let's pretend I never wanted to enter this one and just start with the votings

:( Three's company FSi! If your ISP lets you, please upload something whenever you can!

NsMn

By the way, it's official if FSi sais the voting starts. So... play & vote now!

ShiverMeSideways

Hmmm, it's a tie in my head. I liked Bicilotti's style more, but I appreciated that Bulbapuck put in some classic puzzle solving. Both had interesting premises...

In the end, though, I'm leaning more towards Bicilotti.

Babar

Fun games. My vote goes to Bulbapuck. But still...




OHHHH YEAAAAAAH!
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

Oliwerko

My vote goes to Bulbapuck, the dialog totally owned  ;D

Stee

the interactive smart thingy. Bicilotti. I remember that riddle, was one of my favourites
<Babar> do me, do me, do me! :D
<ProgZMax> I got an idea - I reached in my pocket and pulled out my Galen. <timofonic2> Maybe I'm a bit gay, enough for do multitask and being romantical

Matt Frith

Well I liked them both but I think if I had to choose I would go with Bicilotti since some interesting coding must have gone into it.  Congrats to both though for keeping the HG alive :)

IndieBoy

I didn't have a clue what the stuff was in Bulbapuck's game so I think I'll vote for Bicilotti's frustrating game.
Quote from: Calin Elephantsittingonface on Tue 08/02/2011 09:00:55
The only person in favour of the mobs seems to be IndieBoy.. but he's scottish so we dont listen to him anyway.

ThreeOhFour

#13
Hahaha these were both great! Hourgames with actual puzzles  :o ???

Votes must be cast, however, and Bicilotti's actually made me really laugh (at the "QUICK! SHOOT THE CIRCLES BIT" that I totally wasn't expecting) and also must be the hourgame that took me the longest to complete out of all that I've played!

So! My vote goes to: Bicilotti!

Nice work, both of you  :D

And I third the OHHHHHH YEAAAAAHHHHHHHHH  8)

Oh, also, downloading from Terran's site was much nicer than all these megauploads and all that rubbish. Perhaps we could make it the official upload site or something (With Terran's permission, of course?)

DrewCCU

#14
I dunno - i liked both of these.

I think Bulbapuck's game fit the theme better.  I mean it was about two toys coming to life.  But i can see how Bicilotti's game is meant to be a giant interactive toy thing too ... and to be honest I think i did enjoy playing Bicilotti's game better. It was random and entertaining.

I think if Bulbapuck would've been able to do a little more with his game then he would get this one ... but ... i'm giving my vote to Bicilotti

Good job to both ofyou.
"So much of what we do is ephemeral and quickly forgotten, even by ourselves, so it's gratifying to have something you have done linger in people's memories."
-John Williams

NsMn

THE VOTING IS OVER.

...and the winner is obvious! Bici, it's your turn again.

FSi++

I bet you were waiting for my hourgame.

For some strange reason it ended up looking weirdly similar to that of Bicilotti.

KillMeNowPlease

Not an entry, obviously, but still worth downloading.

bicilotti

Thanks thanks, lobbying for the hourgames thread worked! :P

It has been a great competition and I've enjoyed both games (a pity FSi didn't manage to upload his before the deadline).

Bulbapuck's Toy Tale: I've enjoyed it a lot. The intro (especially the dialogue) is hilarious and I immediately empatised with the poor non living toy. Other nice bits were: non obvious puzzles, whacky walking animation and a transparent cornea.
The only minus is that several items (especially inv. ones) are lacking "look" interaction.

FSi's KillMeNowPlease: it's very similar to my idea, just with a lot more / a lot better / a tad more frustrating gameplay. It also manages to capture the spirit of the theme without being a game addressed to children. A hint for everyone stuck at the "blue lava pit"
Spoiler
you can do it if you "run" on the platform before jumping. You know, to acquire speed.
[close]

Great week for HGs, I hope to see even more / better games next Saturday!

SMF spam blocked by CleanTalk