A Day with Michael

Started by theatrx, Fri 27/01/2006 07:25:53

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theatrx

I AM SO PROUD THAT YOU FINISHED THE GAME!!!

Jesus says north.  You can't go left until you go north.  My fault... THANK YOU THANK YOU THANK YOU FOR finishing the game.  This was one of the hardest things I've ever had to do.
Life is a banquet and most poor sonsofbitches are starving to death

lakerz

Ah, right you are.  I thought I had tried to go up before but the game didn't let me.  With that I got 989 out of the possible 999.

Again, very solid effort on your part to finish such a big project!  :=

theatrx

Congrats!  I'm so glad you got through it and thanks for all the help with the bugs... You're actually the first one that's played it all the way through other than me. 
Life is a banquet and most poor sonsofbitches are starving to death

Rui 'Trovatore' Pires

Ok, I know this'll sound like I'm pressing the point. I'm not, I'm just saying this to let you know: I'm currently updating the games on the AGS Games Archive. I'll add your game, naturally, but it'll be the version I have downloaded - i.e., the first. I won't upload any further versions on account of the size, but I will upload any patches you make.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

theatrx

If you keep anything... keep the C version.  It seems the one that has the most bugs fixed.  I've tried to use the patch but with the three sets of files to make it work... it doesn't seem to work... but I am working on it... Please though... take out the ADWM1,2,3 A and B versions... there are too many bugs... thanks for keeping up with this... Steve
Life is a banquet and most poor sonsofbitches are starving to death

Rui 'Trovatore' Pires

Before I do that, humour me a bit - instead of applying the patchmaker to the three compressed files, apply it to the oldest version ("A" version) uncompressed (and using the newest, "C", version, also uncompressed). Then compress the patch. See if that helps.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

theatrx

I'll try it today... thanks again for the guidance.
Life is a banquet and most poor sonsofbitches are starving to death

skyfire2

Quote from: Uku on Fri 03/02/2006 14:29:17
grapics dont fit together, so it doesnt atract me do download.

sadly enough, same here. if i may add some c&c, theatrx, why don't you try to lower the color count in the backgrounds to give a slight cartoonish look.

theatrx

Look guys... you may think that I was doing this game to make 'a game'.Ã,  I wasn't.Ã,  I was using AGS to see if it was possible to do an interactive tour or my city. Which through my 'game' I proved that it was possible.Ã,  That is where I'm going with this.Ã,  I don't intend on making any more 'games'. I intend on making interactive 'tours' of peoples businesses and my city in general.Ã,  The program is actually perfect for this.Ã,  That's why I used pictures.Ã,  The next step is to make an animated character that 'fits' in those pictures... which I have been working on.Ã,  Very many more sprites and 9 directions... A very intense problem but one that Thanks to Chris... the program is able to handle.

Thus far I have completed 14 blocks of businesses (The walkthrough) with a 'look' at each shop.Ã,  A push of the door opens up into the shop.

I have 10 shops now working with the 'actual' owner of the shop as the shopkeeper.

That's where I'm going with this.

I'm sorry if the graphics and the whatever don't match up for you... but I was doing this for me and my son.

I am more than happy with the results thus far... There are a number of other organizations that are very happy with the results as well since this will ultimately be an interactive 'class' for all school kids in SD county on how to recycle.

I went somewhere else with the program other than a 'game'... The program that Chris made is impeccable.Ã,  It works on such a broad basis.Ã,  I've even incorporated avi's in some of the rooms.Ã,  He's brilliant!Ã,  The man is uterlly brilliant!

So that's where I'm at.Ã,  So please stop harping at me that this doesn't match up with that.Ã,  It was never meant to in my mind.Ã, 

I placed it on the boards to show you what I was up to.Ã,  That's all.Ã,  Now, you've all told me that it doesn't match up and that's great.Ã,  Thanks for the comments.Ã,  At least, someone is looking at it.Ã,  Try to see it from my perspective please.Ã,  I'm not seeing this as a game.Ã,  I'm seeing it as a way to expand the use of AGS into the world using everything that Chris has set up.Ã,  Putting a completed working 'tour' of a city or a business at their disposal.

As I said, thus far, it is working perfectly but only through me learning how to do it with "A Day with Michael".Ã, 

ADWM was fun for me since it was my son and his new wife and all the stuff he loves... but for me it was all that little stuff thrown in that was teaching me how to throw all 'the little stuff' in for each business on my street.

I've learned so much from this program.Ã,  It is sooo logical!Ã,  It's almost scarry!Ã, 

I'm still a very poor script guy.Ã,  I'm learning bit by bit though.Ã,  Thanks to some very nice moderators... strazer and ashen have been impeccable as well as the 'Chris' who has helped out a number of times with my little problems.

Sorry to rant.Ã,  Steve
Life is a banquet and most poor sonsofbitches are starving to death

esper

I don't normally say things to people I don't know, since I don't like most people. However, I had an idea, and because it is my idea, I must speak it.

Ashen created a very decent module. If you play my game "Heart of Abraxas," you can see it in action. To find the module, do a search for "panorama" or "panoramic." I believe you could use this to make a FIRST PERSON adventure into your local shops and businesses. This would suit it better than making it a third-person game and having to make an animated character to represent all the people that will be playing it, and it would make the "game" more immersive and give a feeling like you've really been there, so when the "gamer" actually does go to visit the shop, it will give a feeling of reminiscence and an overall desire to spend more money for the nostalgiagasm.

Take or leave my advice, but know this: for every time you do not take my advice, I will eat a baby. And I, in my glory, will KNOW when you do not take my advice.
This Space Left Blank Intentionally.

theatrx

Very cool!  I fooled around with the 3d but it didn't seem to do what I needed.  That Ashen!  Wow!  He sure knows his stuff.  Thank you much for this.  I will search for it today.  By the by... I loved Dr. Who when I was groing up... the first Dr. Who... Not so much the second... Thanks
Life is a banquet and most poor sonsofbitches are starving to death

Alla

Stive,hi,i wrote to you small letter in your site..plz ..respond..Ala

Alla

Stive,hi again.Please dont be angry with any comments..you are extreamly tallanted man to do such a job..i played many games here and ,i can say from shots,its one of the most beautifull once i seen.
Some ppl just play and didnt even immagine the effort producer made..the happyness he feel ,when its ended up..So..cary on..there are some ,who play and never comment,and they are thousands..they all appreciate your fantastic work..
Take care..

gfh


theatrx

Thank you so much.  That was very kind.  I wrote that game for my son for Christmas and incorporated his honeymoon at the end of the game.  He married a wonderful woman. I am so very proud of him... and her.  Steve(theatrx)
Life is a banquet and most poor sonsofbitches are starving to death

theatrx

Thank you everyone for muddling through my first effort.  I didn't know jack about AGS when I started this.  All I knew was that it was an incredible engine and I wanted to use it for something else.  A Day with Michael was my first game and it was 'pretty' but it wasn't very good.  That said... I've worked on two other games that hopefully aren't as buggy as ADWM.  but they probably are... I was trying to figure out timers, counters and 'is colliding with'.  So, there are going to be bugs since all of those are major pains in the ass as to how they work. HOWEVER, the end result product which is an interactive tour of the downtown of my city is working very well thanks to all of you that participated in playing these learning lessons.  Sorry if playing was frustrating.  I never meant for it to be.  I didn't realize that when people play these games they do a 'whole' bunch of stuff that the maker didn't take into account.  That's my fault.  I'm learning though... thanks to you.
Life is a banquet and most poor sonsofbitches are starving to death

Alla

Theatrx,you did a grate job..dont you warry..as i said,some ppl foget sleepless nights,creation of story and so on and on..But ,i see that ppl didnt hard on you,its just ordinary hints they ask and asking you ,wat to do with bags,simply,cose they are very interested in your fantastic game to continiue.So..thanks so much for all your efford..keep going on and on with your projects..
(sorry 4 my english :)
Take care and give as more games to play..
Respect 8)

splat44

Quote from: theatrx on Wed 11/04/2007 05:40:15
Thank you everyone for muddling through my first effort.  I didn't know jack about AGS when I started this.  All I knew was that it was an incredible engine and I wanted to use it for something else.  A Day with Michael was my first game and it was 'pretty' but it wasn't very good.  That said... I've worked on two other games that hopefully aren't as buggy as ADWM.  but they probably are... I was trying to figure out timers, counters and 'is colliding with'.  So, there are going to be bugs since all of those are major pains in the ass as to how they work. HOWEVER, the end result product which is an interactive tour of the downtown of my city is working very well thanks to all of you that participated in playing these learning lessons.  Sorry if playing was frustrating.  I never meant for it to be.  I didn't realize that when people play these games they do a 'whole' bunch of stuff that the maker didn't take into account.  That's my fault.  I'm learning though... thanks to you.


Steve, I am confuse here, you did sent a pm regarding this game and you did mentioned able provide me a download link.

Now is this game you wanted me to test or something?

Regards

splat44

Hi Steve,

Here come some of my discoveries:

Here what I did:
Going left from bridge (+5 point)
speaking to fish (+5 point)
Taking drum or meat (+5 point)
Talking to all christmas trees

going to back to fish area & speak to it one again (+20 points)

The following error show up.

Error: DoDialog: all options have been turned off

Question:
I did sent you a PM asking the following
How to reach other areas after speaking to chrismast trees, there no aren't
other walkable area except those I've visited. Can you answer to that as well?


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