Two of a Kind - v1.01

Started by Dave Gilbert, Fri 05/11/2004 03:02:21

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BerserkerTails

Fisher: Use the HIDE tags ( [hidee] [/hidee] - Minus the extra E) to hide any pleas for help, just to keep the topic relatively spoiler free:

Anyway, as for help:
Spoiler
You have the bees following you? Then use the other twin to Pick Up the beehive
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I make music.

qptain Nemo

Quote from: Problem on Mon 08/11/2004 20:24:54
I just finished it. Congratulations, this is a great game!
I loved the characters and dialogues, and the different opinions you can read when Tim and Tiffany look at something. It is one of the most detailed AGS games I played. There is so much to discover, even if you are stuck ;-)

Yes, absolutely agree bout different examines!
Is it long?

BerserkerTails

It's relatively long. I found that during the countless times I played through the game, even when I knew the solution to every puzzle, it still took me about an hour to finish. And that was quick run throughs!

I think the first time you play it, the puzzles will boost the gameplay time another hour, at least, and the dialogues and descriptions the twins give can boost it even furth. I'd say the game will last you about 4 hours, for the first play-through.
I make music.

munkie

this game is absolutely amazing . .. the special power feature is incredible..
the dialogue down to the characters is excellent!
only problem i have is that its sort of laggy on my comp, other than that excellent game..
this is probably the coolest game ive played for AGS

keep up the excellent work

Khris

Great game, just finished it.

Two things, though.
I, too, had problems with the character switching.
Spoiler
After visiting the bedroom with Tif and switching to Tim, he appeared in the middle of the back wall and was very small. (I think because I left him in front of the mansion.)
After that, everytime the two kids were in different rooms and I switched, the room didn't change but instead the other character appeared at the bottom center of the current room.
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The second thing is the dead end(?)
Spoiler
I haven't tried, but what if I hadn't sent Tif down to the croc but Tim without the acid in his inv? Sorry if I'm wrong but I'm tired now and too lazy to try.
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Anyways, it was fun to play and the 'cool' animals like the player bird were greatÃ,  ;D


Dave Gilbert

#65
Quote from: khrismuc on Wed 10/11/2004 02:31:54
The second thing is the dead end(?)
Spoiler
I haven't tried, but what if I hadn't sent Tif down to the croc but Tim without the acid in his inv? Sorry if I'm wrong but I'm tired now and too lazy to try.
[close]

Funny, you're not the first person to ask that without trying. :)Ã,  No, it's impossible to get stuck that way.Ã,  I made sure of it.

Quote
I, too, had problems with the character switching. Spoiler below, select the area to read the text
Spoiler

After visiting the bedroom with Tif and switching to Tim, he appeared in the middle of the back wall and was very small. (I think because I left him in front of the mansion.)
After that, everytime the two kids were in different rooms and I switched, the room didn't change but instead the other character appeared at the bottom center of the current room.
[close]
Could you PM me the the actions you performed to make that happen?Ã,  Ã, That occured during beta testing and I thought we had it fixed.Ã,  Ã, 

qptain Nemo

Quote from: BerserkerTails on Tue 09/11/2004 20:15:12
It's relatively long. I found that during the countless times I played through the game, even when I knew the solution to every puzzle, it still took me about an hour to finish. And that was quick run throughs!

I think the first time you play it, the puzzles will boost the gameplay time another hour, at least, and the dialogues and descriptions the twins give can boost it even furth. I'd say the game will last you about 4 hours, for the first play-through.

Thank you! Ok, then I will play without fear of unsuspected fast end! I really enjoy your game.
And, BerserkerTails I like your music. One of my favourites is museum music.

BerserkerTails

Captain Nemo: Thank you! The museum music is one of my favorites too, mainly because it gets stuck in my head so often.
I make music.

TheJBurger

Great game, just finished it.  :)

I noticed a few more bugs on my way and I thought I should report them.

When Tim is floating, and you do certain animations...
Spoiler
(I've tried this on the rock door animation at the end, and the putting hat on animation.)
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you get some wierd results, and sometimes the game crashes.

Overall a great game, and I enjoyed the ending. :)

AGA

Hmm.

Is the music MIDI or digital? I cannot hear any music, although the sound effects play fine...

The Last To Know

Thanks for this beautiful game, I finished it last weekend. Very nice.

I think I found another bug:
Spoiler
When one of the twins reads the magic book and you switch to the other one, the first one disappears.  I encountered this bug in the showdown with the demon. The game crashed after I tried to put the sticker on the demon, because the sister was supposed to move (due to a script) but was not in the room anymore (because of the book-bug). I hope you understand what I tried to say...
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Piotr

Hello, I love this game, but I am stuck!
Spoiler
Once I get rid of the crocodile (either with Tim's acid gun or Tiffany's diplomacy) I cannot open the big steel door. Tim and Tiffany say it is too heavy, but I cannot think of anything that would make it move...
[close]
Thank you!

Dave Gilbert

Quote from: Piotr on Thu 11/11/2004 16:44:44
Hello, I love this game, but I am stuck!
Spoiler
Once I get rid of the crocodile (either with Tim's acid gun or Tiffany's diplomacy) I cannot open the big steel door. Tim and Tiffany say it is too heavy, but I cannot think of anything that would make it move...
[close]
Thank you!

Piotr! 

Welcome to AGS. :)

Here's the scoop:
Spoiler

Once you get rid of the croc, you can open the door to the left.  Then you can bring the other twin inside.  Have them talk to each other.
[close]

Totoro

I always love your games, Dave. They are always unique and have some sort of dry humour which I really love so much. The interactions of the twins are so terribly funny, I think you must be a very popular guy Dave  ;D (Although America did not listen to me when I demanded "Dave Gilbert for president" after your released Bestowers of Eternity... but well, maybe next time) And this time you worked together with some wonderful artists! Most perfect example how working together on a game can work :) Congratulations, one of my all time favourites already.

BerserkerTails

AGA: The music is 90% midi, with one track being digital (OGG). It's a shame it's not working for you, as I think the music adds alot to the game (And not just because I made it!).
I make music.

qptain Nemo

Oh! Any really good adventure is just not so good without its soundtrack.

YOke

Hey!

Though it would be appropriate to say a few words at this point... I just wanted to take the time to thank everybody for the amazing feedback. Working on this game has been a great experience for me. This really was my first attempt at scripting a full game, and it was one hell of a learning experience! (I actually had GFX as my main task when I signed up for the competition..) I've had some gruesome showdowns with the FollowCharacter function, the bees were truly a handful.

As for the team, I couldn't have had more luck. We were on the same wavelength from day one. Dave's experience made us all feel confident, and the whole team were supportive towards eachother. In particular I remember the very last hours before the deadline. Dave was frantically working on getting the game ready for delivery, and Dart and me sat on IRC electronically holding his hand through it all. It was a special atmosphere through it all, and I have many such fond memories.

As I said, this was my first experience with scripting an entire game. On top of that we tried to do some stuff that was somewhat out of the ordinary, and I committed quite a few sins against good programming conduct in the process. Bugtesting got rid of most of them, but I hear that some are still running rampant. ;)
We'll propably fix those and some other things in the not too distant future, won't we Dave?

Once again, thanks for all the encouraging words, and special thanks to my fellow teammembers!

As the scripter I know the importance of having an EGO (Oh my god, what a pun!) so I want to finish off by saying: Remember us at the AGS awards!Ã,  :=

Enlightenment is not something you earn, it's something you pay for the rest of your life.

Dave Gilbert

#77
Since Yoke opened the floodgates, I'll add my own two cents. I can safely say that creating this game was one of the most inspiring experiences of my recent life.Ã,  The support, enthusiasm, and all-around energy of the team caught me my surprise from the beginning.Ã,  What was even more surprising was that this energy level was maintained throughout the full six weeks (including when I was away at Mittens).

Like Yoke, I have many pleasant memories of the final 24 hours before the deadline.Ã,  I think we accomplished more in that one stretch then we did in the whole five months it took to make the game.Ã,  And I couldn't have done it without Yoke, BT and Dart who were, as Yoke put so well, virtually holding my hand throughout the entire period.Ã,  They spoiled me.Ã,  They were so quick and eager to work hard you would have thought I was holding them at gunpoint.Ã,  I eventually had to stop telling them how amazing they all were, because I ran out of words to express it.Ã,  As the hour loomed near, it became less about winning and more about just going the distance.Ã,  It was the most surreal thing EVER.Ã,  It ranks somewhere up with cramming 9 AGSers in my apartment during Mittens.

Thank you, everyone, for the great feedback.Ã,  It makes it all worthwhile.Ã,  In case anyone is interested, a behind-the-scenes irc transcript of the last hour before the deadline is here: http://www.davelgil.com/ags/toaklog.txtÃ,  It's slightly edited to remove spoilers and the bits that make no sense, but it's a nice look at what we went through.Ã,  Here's a snippet:

Quote
<YOke> SetObjectTransparency doesn't work?
<DaveGilbert> nope. :(
<Darty> Gwah. :/
<YOke> bah
<YOke> later
<Darty> You're leaving, Yokey? -_-
<DaveGilbert> Yoke wait!
<YOke> no... we'll fix the bug later

maggie

I'm not sure if this is the right forum, but I can't seem to save a game. when I open the save game screen and  go to save it doesn't save. I keep having to start from beginning. Also I noticed it says its a 10mb file, but when I download, it says I've downloaded a 9.68mb file. Am I missing something?

Dave Gilbert

Quote from: maggie on Fri 12/11/2004 19:32:56
I'm not sure if this is the right forum, but I can't seem to save a game. when I open the save game screen andÃ,  go to save it doesn't save. I keep having to start from beginning. Also I noticed it says its a 10mb file, but when I download, it says I've downloaded a 9.68mb file. Am I missing something?

9.68 is correct.  I just guestimated when I entered in the filesize.

That's odd about saving though.  Could you describe, in detail, the actions you take when you try to save? 

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