Another 3D background

Started by Buckethead, Mon 22/09/2008 09:06:02

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Buckethead

Hi there. It's me again with another 3d background for you to critic. I'm still practicing trying to get everything right while working with 3d.




And here is a version with character. She looks a bit blurry because she is scaled down in Photoshop. She is not a final character or anything. Just an attempt to make a character that fits with the background.





So what do you think? Does the background look good with 320x240 resolution and 256 colours? And does the character fit?

auriond

The first thing that struck me is that the character looks a little small... either that or the bathroom is really big. I don't know if that was your intention, ignore me if it was :)

The case-thing on the wall under the light confuses me though, what is it?

Other than that, I've no crits. I'll leave that to the 3D experts :)

Buckethead

yeah she is a little small compared to the objects. And the bathroom is indeed a little on the big side. Maybe I'll try to scale it down a bit.

That thing is a mirror. Looking at it now I notice 2 things. It's hanging a little low and I forgot to add a sink under it.

:-[

Ali

This reminds me of Return to Zork, which was low-res pre rendered 3D. I have a lot of nostalgic affection for that (largely awful) game. If nostalgia is your aim then this is a great start. If not, I'd question your choice of low-resolution. Why not render the background at 640x480, and make the most of the detail and subtleties of lighting that hi-res would offer?

I agree that the character is a little out of scale, but I think her standing pose would benefit from some work. Her arms are away from her sides: she looks tense, as if she's preparing to catch something. See if you can make her arms hang more comfortably by her sides. Her feet might look more graceful if closer together, perhaps with one turned out slightly in a relaxed manner.

Ryan Timothy B

I realize you haven't finished tweaking your character's pose, but when you do make sure it's not in a symmetrical stance.  I know nothing about modeling characters and how hard this may be to do, so feel free to slap me at any point...

http://cubixstudio.com/products/FemaleContentPack/FemaleContentPack_Scr01.jpg
Try something like this.  Most people while standing put more weight on one leg than they do the other, giving them the counterbalancing look with their upper body and arms.


As for the backgrounds textures.. I notice the texture for the floor tiles look like a large 4x4 grid of tiles (ignore the pun).  The 4x4 tiles have a different colored grout outline than the center grout.
Also I'm not a huge fan of the texture on your toilet and bathtub.  I think you're going for a dirty scummy porcelain look, but it looks more like concrete.  The toilet looks better than the tub though, but they both have the concrete look.

I don't like the design on your tub.  It's way too straight angled and has that 'ouch my back' look.  Kinda looks more like a drinking trough than it does a bathtub.  And the nozzle looks like a pop can on it's side with a hook coming out of it.

You already mentioned to correct the mirror and add a sink... I guess that's all.

I'm not a fan of the low resolution either.  I'd prefer to see you use 640x480 minimum.  But it still works at this resolution.

Buckethead

Yeah the pose was done really quick. Good thing I didn't live the T pose in. Will keep the suggestions in mind for when I'm designing the real character.

I'll try to fix those textures. And I might redo the bathtube all together.

I kinda like the low resolution but perhaps 640x480 is better and easier to work with.

I should really have a more harsh look at my own work next time. I keep thinking " ow that looks cool lets post it up"  while it still has errors I could have spotted myself.

Buckethead

finally an update.



I think I'm just going with this. Unless some spots some serious issues.  :)

Shane 'ProgZmax' Stevens

#7
The scale of the different objects making up the room are skewed.  For instance, the tub is up almost to her waist, which is impractical, and the toilet seat is considerably longer and wider than her waist (and it's farther in the background).  Another problem is that this room is not very long visually but will require MASSIVE scaling for her to fit the background images.  I've taken her height and placed it near each object to give you an idea of what I'm talking about.




The room is very nice visually so it would be a shame to scrap it, but I really think it would benefit from a redesign based on this character.  Never ever design a room without knowing what the dimensions of your tallest character are.  Women are typically several inches shorter than men, so looking at the above image you should redesign the door so that the top of it is a good foot above her head (most doors reach 7' I think).  The tub should be lowered probably by half its height and the toilet should be scaled down to fit the dimensions of this model as well as the faucet on the tub (it's almost as big as her arm).  The drastic scaling you'll need to do to make this room work at all really won't be worth it, but with some object size and height adjustments you could make the room work without significant scaling.


Ryan Timothy B

Big improvement over the last, I like it.  Your water is even reflecting, looks good.

I just have to ask though.  Is this room her bathroom?  Or is she in someone else's, or a commercial bathroom?  To me, especially with that window above the door, it looks like a combined bathroom for all tenants.

Because if it's her bathroom it could surely use a little feminine touch.  Some bath rugs here and there.  Shampoo bottles on the bathtub with a fluffy ball.  Some flowers/plants or some pictures on the wall.  There isn't even a towel hanging by the tub or one to dry your hands after washing.
Always give a player something to interact with or else it will be massively boring.  Even if the objects won't be picked up, it'll at least have them clicking to explore the world.

Also, if this is her bathroom - or a friends, will there be an explanation as to why the tub is filled?  Like she is just about to have a bath as the game starts, etc.  Or is it filled for absolutely no reason and she's exploring this random bathroom?  If so - you should definitely animate water drops coming from the tap every 3 or so seconds (with sound effect would be Much better, and an animated ripple).  That way it could explain why this tub is filled, if there wasn't a reason.

Looks good man. :P

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