Bus BG

Started by Jimi, Sun 04/05/2003 19:17:17

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Jimi

This is the firts BG in mu new game. What do you think?



C&C is welcome, but I need help on deciding colors (also, I will then smudge the edges of the foreground. :))

It is not yet finished, I am going to make the seats "fluffier",and add a moving background to the windows.

--Jimi

OneThinkingGal and ._.

Umm...where is the background?

Jimi

Sorry, screwed up! The thing at the bottom is a reference to where the Lucas Arts thing will go.

Ishmael

Looks GREAT!  ;D
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Jimi

Thanks, But what colours shall I use???

Ishmael

Hmm.... I was not thinking of colours..... maybe I should go and get some sleep... but the wall could be somthing like light gray, and the seats dark blue or somthing (what is it with me, gray and blue? ::))
Dark seat supports and doorframes... :P
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

MadReizka

So this is inside bus?

I think a view from the back or the front of the bus would work, so the chairs would be in the sides and the hallway in the middle, you get the point I am telling here?  ;)


I do music and visual effects:
http://www.distantshitfilms.net/personal/

Hobbes

For some reason this picture reminds me of the airplane in Zak McKracken. :)

*wonders if you can pick up the seat cushions in this bus*

Looks good! Depending on the style of your game, I'm interested to see how you will colour this one.

Eggie

BITMAAAAAAAAPS!!!!!  >:(

Nice.

Jimi

#9
Mad: I tried that to start with, but it just didn't work, because you really need to be able to see those chairs properly, and there will be a person on 2 of those chairs.

Eggie: Sorry, but I made it with this to save hassle later, because AGS can't take GIFs.  :'(

Here's a coloured but UNFINISHED[/u] version:



(You'll be happy to know it's a gif.  ;D

EDIT
The lines in the sky, etc are there because this BG will be animated so the bus looks like its moving, and every now and again, the screen will jump. I will have an animating one done soon.

Vel

I think you should use animated BGs to make the expression of moving.

Jimi

I am going to. But this is what I've done so far:



Now just to make it look like it's moving!

Hobbes

Looking good!

However I would suggest unblurring the black outlines in the front. Making them walk-behind areas in AGS is a bit of a hassle, if it's so blurry.

And besides, I think it looked better when it wasn't blurred. :)

Jimi


n3tgraph

#14
you could try something similar
I fixed this quickly and sorry for the crappy gif



note (the gui shouldn't bob up and down, but you probably figured that)
* N3TGraph airguitars!

Jimi

#15
OK, But I can only have five frames. This is it:



I may just make the land move, but I will do this later. And I will make a little bump by using the "shakescreen" funtion in AGS.

;D

Privateer Puddin'

shouldnt be completely black, me thinks

Jimi

Well, I wanted to blend smudge the black a little to make it look close, but it would be hard to do walkbehinds then.  :'(

Scummbuddy

Yes, add the bump with shakescreen.

The wall still seems a little flat.  I would add a shaded border around the windows and the door frame to start...
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Privateer Puddin'

this is what i meant..


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