Char Art -- Added walk animation

Started by juncmodule, Wed 18/06/2003 21:02:52

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juncmodule




What do you think? ::)

-junc

Privateer Puddin'

comically fantastic

Lucky

#2
Nicely original. I'm not sure if I'd want to control him though, but that's just me.

Proskrito

wonderful!! i have some things i'm not sure about, i dont know if you did them intentionally:
1: the eye, in the his right view, has the pupil(sp?=the black dot) looking forward, and maybe it shoud look to our right.
2: the hands are drawn in a different way in each view:
in the 1st view, it looks like the thumb is looking outwards the body, so the fist is perpendicular to the body;
in the 2nd view,  the fists also looks  perpendicular to the body;
in the third, the fist looks parallel to the body
in the 4th i dont know, i cant see any fingers ;D
3: maybe you could make some shar angles in the head shape rounder, but as they are square in all views, i suppose you want them this way.

agsking

I like it, its funny.

TheYak

I like it.. in a demented sort of way, I suppose.  However a couple comments..  The bulging eye would look a bit more bulging and not merely oversized if you extended your shading a bit..  maybe if you used the same slightly darker shade from the head to make some shadow where that humongous eye blocks the light.  Also, the arms/legs currently look very double-pixelly, I could add/subtract some pixels to give them a more consistent look (i.e. more "tube-like" the same width all the way through).  

Excellent work though... if you could get a decent-looking walking animation outta this, I'm sure it would be quite entertaining.  ;D

juncmodule

#6


I made some changes.

The hands are slightly fixed. I guess it will do.

I shaded the big eye, inside and outside.

I fixed the stupid pupil thing...don't know how I missed him oogling out at me like that.

Round head and tube like arms I don't know if I can do without completely redoing him. I'm not that good at this sort of thing.

Now it's time to work on that walk animation...

EDIT: Attempt at walk animation:


Thanks!
-junc

Squinky

I love the walk animation! it's seems a liitle off, like hes leaning to far forward, but that fits the character well...


n3tgraph

almost good, but the leg movement has a glitch in it when the foot bends, but the hands and the rest rock!
* N3TGraph airguitars!

Renal Shutdown

What were you on? and where can I get some?

This guy is my new hero.
"Don't get defensive, since you have nothing with which to defend yourself." - DaveGilbert

Gilbert

Nice walking anim!
But I think occasional bopping up and down one pixel in his head, and some small enlarging/shrinking in his eyes while he's walking would be even kooler.

danny*


Neole

Heehee, very funny! I would have preferred him walking like a man insted of a robot though.

juncmodule

#13



The right and left animations. I added some hair and head bobbing so hopefully it will be a little less robot like. :(

EDIT: Front and back:




eh :P,
-junc

SLaMgRInDeR

looks great! very good character, actually, it looks a bit like a numbskull (out of the beano)
(   (   ( <( -_-)> )   )   )

BOYD1981

it looks like both his hands are turned the same way in the side walking view, and is that little bit supposed to be his thumb?

Limey Lizard, Waste Wizard!
01101101011000010110010001100101001000000111100101101111011101010010000001101100011011110110111101101011

Neole

Fantastic! Release the game already!

aussie

I really like the back and forward animation.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

petaglair

#18
see what i would have done for left right  animation

only to make it look like the forward backward animation
because the the animation is cooler in those case



it's dirty i did it in 3 minutes but i think it's closer to the forward back loops.
(the left elbow is a bit stretched, i guess)

just a remark
the number of frame is a fake issue in animation
you can have an anim that looks smoother with less frames only because you handled them better
for example i think your anim woulb be more efficient or even funnier with 2 frames less and a better organisation
but it's not a real critic
Avec Nutricrotte° je voie là  differanse j'est même developper du mucsle

agsking


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