Character Design

Started by pmprog, Fri 15/10/2004 11:42:49

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pmprog

I'd appreciate ideas on improving my characters animation. It looks dodgey at the part where it loops round. (Well, it all looks dodgey, because I've always been bad at drawing people  ;D)



Cheers,
  Marq

Nacho

Mmmm... it looks like a dance, it ha several problems with the pose... The character is quite good, tiny and lovely, but check some motion tutorials...
Are you guys ready? Let' s roll!

James Kay

No man, he's strutting.
You can tell from the way he uses his walk, he's a ladies' man, no time to talk!Ã,  :)

BorisZ

Quote from: James Kay on Fri 15/10/2004 12:14:36
No man, he's strutting.
You can tell from the way he uses his walk, he's a ladies' man, no time to talk!Ã,  :)

Excuse my ignorance,  but what does "strutting" mean?

Nacho

Eeer... guys...  ??? link this guy to a nice walking animation... I would do it, but the URL I had seems not to work...  :-\

Thanks!   ;)
Are you guys ready? Let' s roll!

pmprog

#5
BorisZ: Strutting is a style of walking. Usually when you're showing off, or think you're a god. For example, you say dancers "strut their stuff" when their showing off their dancing skills

Although I think my guy looks like he's more having a spasm than strutting.

I've found a good walk cycle tute, so I'll do some re-work and post an update when (if) I get something better

Thanks...

BTW - Dya think the head/face fits with the rest of the body?

Babar

his hands seem to be waving like crazy. When they swing back, they circle and then come back in front.
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

pmprog

#7


How's this look?

The tute I used was http://www.idleworm.com/how/anm/02w/walk1.shtml

Nacho

Yes, almost perfect, a definitive improvement for sure... Now I would do one leg darked than the other, to differenciate appropiately which is the front, and which is the back one.
Are you guys ready? Let' s roll!

Albino-I

.. and if you could also size it up little bit?

n3tgraph

wow the new version looks mucho better! :)

keep it up
* N3TGraph airguitars!

pmprog

Quote from: Albino-I on Fri 15/10/2004 13:51:08
.. and if you could also size it up little bit?

The size is based upon the character size in Indy Jones: Fate of Atlantis. The Sophia graphics were drawn at 45-50 pixels high, so I used that basis for mine, as my game is also designed for 320x200. So this character should look fine. At least, I'm hoping it does. I have not yet tested it against my backgrounds, but since my art style has been consistant, it should fit in okay.

Thanks to everyone for their input/comments. Does anyone know any tutes for North/South walk cycles? I fear these will look as bad as my first attempt at East/West cycles.

BlackMan890

2x and 4x

i showed the image a little bigger
i notice now that it is a little of shading(i think)
but keep up the good work
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

InCreator

It's quite good now...
Just fix the thing with broken/twisted neck and it'll be perfect.
People usually face the direction the are walking to.

pmprog

Quote from: InCreator on Sat 16/10/2004 07:30:23
It's quite good now...
Just fix the thing with broken/twisted neck and it'll be perfect.
People usually face the direction the are walking to.


n3tgraph

it's teh perfect :)

the only thing I would change are the black outlines, they're a bitch if you ask me :)

try making the black outlines on the shirt dark-green and the black outlines on the pants very dark blue and so on. I think it would improve, but heh, it's your character so you decide :)
* N3TGraph airguitars!

pmprog

Quote from: N3TGraph on Sat 16/10/2004 10:23:31
the only thing I would change are the black outlines, they're a bitch if you ask me :)

Mmmmm... Not sure, I still like the "absolute definition" style to outlines.

This is one of the rooms for my game. As you can see, outlining is the basis of my artwork (coz I'm pretty naff)


What does everyone think of the kitchen?

Albino-I

#17
Don't tell me about it. I'm stuck with that style too.

Any tips 'when' to re-color the outlines? When I begin making a background or after I'v finished it?

And the kitchen. Basic outline looks good. It just need shading.
Quote

Dart

Yikes. The perspective is off, and some shading is needed.

As for detail, how about you draw in some food cans/boxes on those shelves, and add some tiles on the floor rather then just making the colour a basic white?

Also, could you possibly post up a version of the background without the JPG artifacts so I could edit the picture? Thanks.


pmprog

Quote from: Dart on Sat 16/10/2004 15:06:44
Yikes. The perspective is off, and some shading is needed.
To be honest that was the first time I matched my character against that background. Doesn't look as bad against the others

Quote from: Dart on Sat 16/10/2004 15:06:44
As for detail, how about you draw in some food cans/boxes on those shelves, and add some tiles on the floor rather then just making the colour a basic white?
The shelves were empty because I was going to use individual AGS objects to fill them

Quote from: Dart on Sat 16/10/2004 15:06:44
Also, could you possibly post up a version of the background without the JPG artifacts so I could edit the picture? Thanks.
http://www.pmprog.co.uk/temp/0rooms.zip - Has all my currently designed rooms

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