Communications room

Started by Synthetique, Sun 22/06/2003 04:32:04

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Synthetique

Hey all.. I started sketching on this room.
Took me about 3 seconds to do it so it doesn't look very good right now.



::EDIT::

ok here's some colour in it.. i'll use these exact colours..



::NEW EDIT::


Neole

Dang if you can draw those many lines in 3 seconds.. you must be SuperMan or Flash!!!

I like the sketchy middle one much better than the 3rd one.

Synthetique

heheh.. i was exaggerating a bit!

i liked the second one better too.. but it wont fit the game's stye.. i think,.

Synthetique

ok here's another small update...

i'm thinking of moving the table up and right a bit..


Erwin_Br

Could you give some more information about this room? Is it a control room, the bridge of a spaceship, etc?

The wooden table looks a bit weird in a futuristic setting, but maybe that's the point I don't know  ;D

This image will look great when it's finished, I'd love to see more detail in it.

--Erwin

AndersM

Nice space-quest style. Now for the criticism: The room looks kinda empty; ad some more consoles and computers.

Necro

Fantastic style!  Once you got rid of the darker coloured outlines it gave it a much nicer look for the style youve gone for , just watch out for perspective issues for example when you move the table , and i think bottom step on the far door needs to look better perspective wise by like 1 or 2 pixels

Synthetique

thanks all..

MrMasse: Yeah. I'll do a new sketch to add more stuff...

Erwin_Br: It's the room where they communicate to other ships..


Got any suggestions on what i should add? Specifically that is..

n3tgraph

* N3TGraph airguitars!

Xadhoom

It looks great as usual, but I don't really get that "spaceship" -feeling. Looks more like a room in an office building. I suggest adding some more detail to the walls, pipes and girders, bolts and stuff. And you could make the windows curve outwards or something. I also think it's the red carpetting (!) on the floor that is a problem. I think some metal plates or grating would fit better. Good reference to look for = the bridge of the Star Destroyer as seen in the Empire Strikes Back.
.::XADHOOM::.

Xadhoom

#10
Quick edit to show what I mean.


Other than that: What code do you use to show the image in double size in Internet Explorer?
.::XADHOOM::.

n3tgraph

wow xadhoom, that rox even more
* N3TGraph airguitars!

Synthetique

hey that's cool! i'll start rite away.. thank you xad

Synthetique


DragonRose

Holy Crap, Xadhoom!!! You call that a quick edit?  That's awesome!

Synthetique, I love your drawings.  This is for the purple alien game, right?  The half eaten food on the table is really good, it gives personality to the room.  And I really like the shadows under the floaty chairs- before I had thought they were cushions on the floor. Great great job!
Sssshhhh!!! No sex please, we're British!!- Pumaman

King_Crimson

how long did it take you? in hours or weeks ^^

Neole

Xadhoom thats a great edit! The sloping walls make a huge difference. Maybe cos you would expect spaceships to have curved/sloped walls while normal rooms would be rectangular. The middle lights fill it up nicely too.

Synth you should adopt the sloping walls for sure! aLSO, if you chop off the table legs you will find it gives it a more futuristic lok, maybe even makes it look like a teleport pod. I Like the messy food.

Squinky

Yep synth, the sloped walls add so much to the room....I recomend you try it...




Synthetique

#18
the people has spoken... ;)

Synthetique

#19


new small update... what do you think? look at the far wall and tell me what's wrong/rite..

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