new background 2/5

Started by Icey, Thu 17/06/2010 22:50:29

Previous topic - Next topic

ddq

It looks like he's doing a jig.
Also, what?

Dualnames

It's not bad looking for me. All that remains is gameplay. :)
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Monsieur OUXX

Quote from: icey games on Tue 22/06/2010 21:05:44
If you want to view the map in action just click below

Not an uninteresting effect, actually.

I wonder if he could add a distortion effect to make the ground look more like a rotating sphere (I assume this is the planet rotating?)
Something like the planet's map in Dune, but rotated vertically instead of horizontally, if you follow my thoughts.
 

Gilbert


Monsieur OUXX

 

Icey

Is there any way I could get the left & right to touch the walls of the window so its like mine?Also can i put objects on the map were they stick up(no homo) as you walk?

Calin Leafshade

Quote from: icey games on Wed 23/06/2010 13:10:17
stick up(no homo)

You have got to be kidding me...

Icey.. I dunno if you know this.. but AGS also stands for Adventure Gays Society.

We are all homosexuals who like adventure games... I hope you can still be our friends.

Virgil

Adventurous Gays Society.

Monsieur OUXX

OK guys, help him, he's become serious!

Quote from: icey games on Wed 23/06/2010 13:10:17
Is there any way I could get the left & right to touch the walls of the window so its like mine?

Icey, I don't understand your question. Can you rephrase it, or maybe draw a little explanation?
 

Icey

If you look at my last 2 pics you will see but the sky is a gui pic from photoshop

abstauber

Easy3D can achive quite similar effects, just without the sphere...
(but less wobbly)

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26130.0


Monsieur OUXX

Quote from: icey games on Wed 23/06/2010 13:25:59
If you look at my last 2 pics you will see but the sky is a gui pic from photoshop

Yes, I see that the sky is just a layer on top of your scene.
But I repeat my question: Please explain again how you want to change that. What you want to acheieve instead.
 

Chicky

PC and Nintendo DS! Can you please let me in on your secret AGS-DS emulator Icey?

On topic though, i like where you're going with that map screen Icey. Make the tree's and buildings etc the right resolution and it could look quite nice!

Dualnames

I think, there's no need for teasing, at least not on the critics lounge. I think from the youtube video you posted icey, that the effect isn't bad looking, perhaps however you can script a FOG like strategy games have, that'd be neat and cool, and probably hard to script, but I'd dig it.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

aedwards00

I think what icey is after is for the sphere to span the full width of the window, without any space as in the youtube vid, and also wonders if it would still work with '3d' objects such as trees/houses etc which come off the surface of the sphere

Icey


Monsieur OUXX

Quote from: aedwards00 on Wed 23/06/2010 23:36:55
I think what icey is after is for the sphere to span the full width of the window, without any space as in the youtube vid, and also wonders if it would still work with '3d' objects such as trees/houses etc which come off the surface of the sphere

Well in that case he should really dig into the 2 technical solutions that have been offered :
- Easy3D for a flat ground similar to Super Nintendo's "mode 7"
- The thing posted by Gilbet for a sphere-like ground. However we don't know if that has been made plublic and we don't know if it'll alow you to display objects on the ground without too much scripting hassle.

 

Gilbert

These are certainly possible, but as my attempt was not meant to be serious it was just messy poor codes cramped in to make stuff work, and the effect is just lame, which was only done by slicing the part of the background around the player into strips, scale them and then paint them on a sprite, kinda of like ray-casting used in Wolfenstein 3D and Doom.

To make it "expand" more to the two sides just make the "sphere" bigger and display a smaller portion of it, rather than showing the whole hemisphere.

To make stuff on the map interactive it is also straight forward. All you need is to derive some transformation formulae (which isn't done yet, as I mentioned it's not meant to be serious), that when you say click at (x, y) the coordinates would be translated to (x', y'). All you have to do is to call ProcessClick() on the translated coordinates. If you want to add objects on it you also need codes to relocate them every game loop to place them on appropriate locations of the "globe".

SMF spam blocked by CleanTalk