Please Help on Room BG!!!

Started by Gazzo, Thu 10/08/2006 22:29:00

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Gazzo

THANX, i'm going to try out both! and post it so you could help me deside wich is better
(*---\- \ Adolfo Gazzo / -/---*)

SinSin

Quote from: Evil on Sun 13/08/2006 06:55:11
Quote from: Gazzo on Sun 13/08/2006 00:33:59
THANX! i didn't knew how to "put" the light right!!thanx!

SinSin's edit confuses me. I don't see how that works correctly. The light source should be the "vanishing point" not the corner of the wall. From your light source (sun, street lamp, headlights) draw lines to the corner of your objects. Depending on the room and the objects, some light might reflect and some won't be really crisp. Like around noon the sun can't be used as a vanshing point, so the center of the window could be used.

It's not a perfect method, but it'll give each room it's own personality other then just using the corners of your window.



The reason i used the light source from its corner is because that is what we call relative physics,
   light comes from source
light hits wall
light does not continue
where a light source exists the there must exist light eg

Light and vanishing points are two different things
Currently working on a project!

Evil

I know, but you need to use the light source (and I quote it again) as a "vanishing point" and draw from one point rather then two like you did in your first post. I guess I could have worded it better, but it's what I meant.

Ali

I don't believe Sinsin has put the shadows 'right'. I don't see that the top shadow line in Sinsin's edit makes any more sense than the original lines. In fact the original shadow lines make more sense to me.

Quote from: Sinsin on Sun 13/08/2006 08:51:49
light comes from source
light hits wall
light does not continue

Light does continue, it bounces around the room hitting many other things, including the 'camera'. If the shadow lines remained where they were but were softened a little, it would create the illusion that soft light was reflecting from the right-hand wall. Realistically, most of the light in the second room would be indirect diffused light.

I like the new colour scheme and the extra props make the room look much more lived in.

Mikko

With the window as light source, I think the small room should have lighting similar to this:



Shadow areas are exaggerated intentionally.

Gazzo

WOA! tons of help!!!great thanx, i'm going to try out all the suggestions and afterwards i'll ask my sister (she is a physics freak) thnx :)!
(*---\- \ Adolfo Gazzo / -/---*)

SinSin

Quote from: Mikko on Sun 13/08/2006 15:09:00
With the window as light source, I think the small room should have lighting similar to this:



Shadow areas are exaggerated intentionally.

the wall is thicker than paper thin tho innit
Currently working on a project!

Ali

I don't see how Mikko's shadows fail to take the wall's thinkness into account, if that's what you meant. Mikko's drawing looks pretty much spot-on to me.

accolyte

Room looks nice but isn,t the cupboard supposed to have hinges and handles?

limeTree

Quote from: nihilyst on Sun 13/08/2006 00:27:37
I feel myself positively reminded of the first screen in FFVII.
Just a small correction.It was FFVIII(The eight one)

Gazzo

Quote from: accolyte on Tue 15/08/2006 15:52:15
Room looks nice but isn,t the cupboard supposed to have hinges and handles?
RIGHT!!!!
i totally forgot it!!THAMX a lot!
(*---\- \ Adolfo Gazzo / -/---*)

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