Right...from the top, people!

Started by Xadhoom, Sat 14/06/2003 12:00:16

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Visti

Wehoo! Another dane!

Anyway, bloody nice sprites! I hope you're gonna finish a game with those in it. I can't wait to see backgrounds. Give use more before we choke in our own drool!

Xadhoom

Hey Visti! Nice to know there is another dane in here too! Where are you at in Denmark?
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Ack, busy, so busy. Have only had time to make this little animation while waiting for someone: A nazi guard being bored at work:
.::XADHOOM::.

Xadhoom

Had a little more time to work on one of my old models and modyfying it a bit for the game. Mind you, this is not one of those /¤#"/)!! Poser models; I made this from scratch.
I intend to handle the dialogue in the game like they did in the terrific Fallout games, with an animated close-up head with changes in expression and such. I'll build these heads in 3D Studio and then make keyframes of those models.
.::XADHOOM::.

Darth Mandarb

...

** that's what it sounds/looks like when Darth Mandarb is struck speechless **

Impressive ... most impressive.

dm

Gregjazz

Xadhoom: As a 3d Studio user myself, I must say that the face is quite impressive! (Though the shine may need a little work, so it isn't too much like Toy Story)

How did you create such a model? Did you use NURBS? Did you use a skin plug-in? Did you use MetaReyes?

It would be cool if you could use 3d models as characters in the game. They'd take a lot of time to make, but they'd definitely cut down on animation time. As it is now, the 3d faces might be a bit jarring when compared to the hand-drawn sprites.

Anyways, keep up the good work!

prototyp3

Really cool stuff!

A comment on the animation though, I think some movement in the heel would help sell the toe tapping.  Right now it looks exaggerated and detached from the heel.  Otherwise it's excellent.

And that head model is very nice.  I would suggest a slight edit to the cheek area.  I see you're going for a stylized hard cheek, but it's distracting from an otherwise awesome model.  I'd make it a bit more subtle; by bringing out the jawline, and adding a bit more flesh to those cheeks.  (I build characters in Max all day at work, so I'm picky)  ;]

Neole

Cool animation and great model!

HappyHobo

Holy crap man! That 3d face is amazing! Maybe one day I will posess the 3d sk1llz of you.

Nacho

Ooooh! I love that 3-d faces... That guy remembers me General DuGalle from Starcraft Broodwar...I am right?
Are you guys ready? Let' s roll!

Eggie

mmmmehhhh  :'( I can't see the heroine....

Flippy_D

I can't see anything hosted at 2dadventure/ags (neole's imgae bank upload thingy). Methinks it's down for a while.

Xadhoom

Thanks for the comments, guys. :)
Geoffkhan: Yeah, it is a bot shiny. Will have to look into that. As for the modelling method, I used good old fashioned box-modelling. No skinning or NURBSing, and definately no MetaReyes (would never dare use anything as complicated as that! ;D). Nah, I prefer boxing it anytime. :)

prototyp3: Good call on the animation. Will be corrected. As for the 3D model: Oooooh, but I really like those cheeks! In fact, I'm working on making him even more skull-like. Any insight from fellow MAXers highly appreciated.
.::XADHOOM::.

Scummbuddy

#52
will you be having full 3d animation cutscenes in your game? At least proposed to doing that?  that would be amazing especially if they are even close to that character head.  

holy jeez, and yeah, it reminded me of starcraft too
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Xadhoom

I doubt that I will have full 3D cutscenes, but who knows. Maybe I'll do two versions; one for easy download and one for people with bad-ass connections. Dunno, time will tell. :)

And hey, I'm flattered you guys can see some Blizzard influence in my style. ;D
.::XADHOOM::.

Visteh

Quote from: Xadhoom on Fri 27/06/2003 01:51:50
Hey Visti! Nice to know there is another dane in here too! Where are you at in Denmark?
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Aalborg :D


On a sidenote, those 3d-faces are blowing my mind. I've fiddled a tad with 3d Studio Max and I have to say that I'm utterly in awe of you. That's insanely good work.

Xadhoom

#55
Visteh: Heheh, I'm from Copenhagen. :)
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Anyways...I'm leaning more and more towards making a lot of stuff in the game in 3D...or at least pseudo 3D. Sat and modelled some more today, and here's what I came up with. The player will (of course! ;D) be required to infiltrate a nazi weapons research plant at some point in the game, and here is the prize he's supposed to steal: The newest in aviation technology, a prototype jet fighter bomber. This model is still very early in development, but you can start to see the general shape of things. The thingy looking like a sled below the front is actually a secondary rudder. I figured it needed one, since the jet technology is very new at this point, and they are still experimenting with findig the optimal design of things. Plus, it looks cool. Heh. ;D:)



And an updated version of the expression sheet of the nazi guy:
Made this for a portfolio, so I removed the nazi insignia.
.::XADHOOM::.

Xadhoom

.::XADHOOM::.

Darth Mandarb

Xad - When do we get to see more??

dm

Ginny

:o :o :o :o :o

Wow! :o Wow! :o Wow!

That is incredible. I now completely idolise you and your art, even more than after the wolf (which is still the best hand drawing I've ever seen, and just amazing!). I wish I could do that!
Could you write a tutorial? Or more like a book... :P
*gets idea*

I repeat: :o :o :o :o :o
Try Not to Breathe - coming sooner or later!

We may have years, we may have hours, but sooner or later, we push up flowers. - Membrillo, Grim Fandango coroner

Ben

Those 3d models are amazing.. I'm a bit skeptical about how they'll look next to the sprites though. I'd suggest editing the 3d models after rendering to make them look more like the style of the sprites.. Or edit the sprites to make them more like the 3d models  :)

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