UPDATE: bedroom background

Started by Erwin_Br, Sat 28/02/2004 19:26:32

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Erwin_Br

Update is found a few posts below.

Below is my latest background for Bad Timing. Somehow I'm not quite satisfied with it. I think I can do better, but I don't know what.



So what do you think? What needs to be improved? Is there something missing?

Talk to me!  :P

--Erwin

Esseb

The background looks amazing, I can't really comment too much on the artistic quality of it without just being annoyingly picky.

However, I'm not really sure if it fits as the background of an adventure game. It simply feels like there's too much open space at the bottom. Makes me think all the hotspots in the room are down there while all the stuff near the window, including the door, is just unimportant background.

HillBilly

I kinda got the same feeling as Esseb. Apart from that, it seems like there is something wrong with the perspective of the papers at the clipboard?

big brother

Compositionally, it's a very solid background.
However, I think the contrast could use some adjustment.
First of all, I can't really find any identifiable light source, other than maybe from the doorway.

The brightest spots in the room are:
-yellow windowshade
-blue atlas globe
-pillow
-green chair
-sock
-white tube on the nightstand
-white matting on the 3 pictures on the walls

Generally, the brightest part of the room are places you want to bring the viewer's attention to. Bright spots tend to pull objects forwards in the viewspace, while darker colors tend to fade an object into the background. This room is a little confusing. It's hard to gauge where the objects are in the 3D space, since some objects that I think are farther away seem to pop out at me.
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Darth Mandarb

Firstly, I think it's most excellent!  Great job!  (REALLY looking forward to this game!)

What big brother said I second.

Also, some of the objects (the bed, the computer chair, etc.) don't feel like they're sitting on the floor ... I can't really explain it.  They look like they're cut and pasted into the image?  Maybe just a little more shadow-ing would fix that right up.

(It was only noticable when I got REALLY picky.)

Also, the computer chair seems to be sitting on edge a little.  Like it's tipping over.

Is that an attic access in the top left corner (of the room, not the pic)?  I like the detail, just wasn't sure what it was supposed to be.

Anyway ... I'm just being really nit-picky!  Keep up the great work!

~ d

Mage

you can try adding some foreground objects... those things really add depth to backgrounds.

Nacho

Just one question... is it an edit of Van Gogh's "my room"?

Sorry for not c+cing... I just can't ^_^ I'd maybe do the colours brighter, but many people can dissagre in this point...
Are you guys ready? Let' s roll!

Pessi

I think it's fantastic. I seriously am amazed how you get better all the time. This one is really solid, as Big Brother expressed it. Getting more and more professional constantly.

I'm basically just saying the same as everyone else, but I think the biggest effect with a reasonable amount of work would be achieved with more accurate lighting. As Darth Mandarb pointed out the bed and chair, the reason they stand out, in my opinion, is because their values are so different from the surroundings and the shadows don't interact so much with the rest of the scene. It's just pretty tedious work with this style, figuring out bouncing light and stuff like that. I suggest taking out some of the black (shading) off the borders of the image. As it's, for some parts, light source independent.

Gotta keep this short cause I'm tired. But it was great seeing your work again, Erwin. You're really getting good at this. :)

Haddas

I love it.

The only thing it needs is [bold]personality[/bold]. Add small details to the things in the room. A small scrath here and there, and something in the window because it's night! isn't it? A little stars!

But if it's too much work to add these to all backgrounds then don't

Nixxon

 :o mind implodingly cool,
Those wood effects are to die for, It could benefit from another hour or 2 worth of touch ups and lighting corrections as the others stated but alas it's already a fine peice of artwork.
Keep it up!

Erwin_Br

Thanks guys, for your comments. You gave me a lot of very useful advice and I've tried to rebuild my background based on the things you suggested.

Here is the result:



Bigbrother: There is indeed no indentifiable lightsource, but there's supposed to be a lamp on the ceiling. It's outside the frame of course. Your list of objects was very useful.

Darth: I've tried applying additional shadows to pull the objects back to the ground.

Mage: I've added a bookshelf in the foreground, with some objects on it in the left and right corners. It indeed enhances the feeling of depth.

Pessi: Thanks! I don't always notice myself whether or not I'm improving so it's great when others do. I've tried to change the shadows to be a bit more subtle.

Thanks again, everybody! :D

--Erwin

Igor

#11
Really fantastic work!
Great details- wood in particularl is very good.
I don't really have any serious critique- if i'm picky i'd agree that bed and a few other details stick out from pic a bit too much, but it's not that big of a problem. Still, if you'd bother to additionally work on image... those are the areas worth to take care of :)

EDIT: oh, you just posted edited version- great,  it does look better. I'd make corner of pillow a bit more higlighted though (less than in previous version of course- but so it makes a bit of contrast).

big brother

This update looks great! The room really has depth and a variety of shapes. Instant classic.
Mom's Robot Oil. Made with 10% more love than the next leading brand.
("Mom" and "love" are registered trademarks of Mom-Corp.)

Nine Toes

#13
Well... I always respect Big Brother's and Darth's opinions... but honestly, I could never find anything wrong with the pic in the first place.

Granted, it does looks slightly better now. ;)
Watch, I just killed this topic...

AndersM

It still looks like if there's a lightbulb inside the globe. But since there are eartgh-globes with lightbulbs in, you might use it as a lightsource....

DoorKnobHandle

This room reminds me heavily of the bad guys' room from "toy story"...

looks really good.

Evil

#16
The globe is waaay to bright. Maybe that will change the look of it. All around it looks good.

LostNotLogged

The only thing i notice is that the joystick doesnt have a coard and there isnt a mousepad.


Im lame lol it doesnt really matter
A++++++ work

Chicky

#18
huh? i thought i already posted? Ahh well

great work yet again Erwin, atachally it looks quite like my style :P or mine looks like yours, whatever. Apart from yours has AA arg, stupid ags colour limit and its stupid filesize...

-OSC

Ryz1

hi Erwin, great work.

I think the perspective is off in some objects: The desk(and chair), hanging board above desk and the bed.
The desk should be aligned better to the wall, the board (I believe you corrected it somewhat?) should be corrected fully, namely the inner lines.
The bed is not aligned to the back wall it seems, yet the right side of the bed suggests it is.. that's why it looks a bit twisted..

Keep up the good work :)

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