AGS The Best??????

Started by , Fri 23/01/2009 02:38:15

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Jakerpot

Well talking about adventure AGS ROcks. but to make RPG RPG MAKER its a lot better.
AGS RPGS: 2,3,4...
RPG MAKER: 3241 (extimated)



Akatosh

Wow, an engine dedicated to RPGs has spawned more RPGs than an engine dedicated to point'n'click adventure games? And it's more efficient at that task, too? Preposterous!  :o

Andail

Quote from: jakerpot on Tue 27/01/2009 19:23:19
Well talking about adventure AGS ROcks. but to make RPG RPG MAKER its a lot better.
AGS RPGS: 2,3,4...
RPG MAKER: 3241 (extimated)


HOW MANY RPGS WOULD RPG MAKER MAKE IF RPG MAKER WOULD MAKE RPGS?

Clue: it's an extimated number

Domino

I am going to extimate 42.  :)

Galen

Atleast there arnt any good point-and-click adventures for RPG maker.

skuttleman

AGS, in my experience is way better documented than any other game-making software I've tried to use. Good documentation is a MUST for me, so my vote goes to AGS as the "awesmoest ever EVER!!" - No, that's not a typo; I meant to use two exclamation points.

woot52

I just want to thank you all for making this a 'very hot topic' ;D ;D ;D ;D ;D

InCreator

'very hot topic'?
Why  ???

On side note, Wintermute games - atleast on link provided - look a bit prettier, I'd say.
Expect another "bye ags" thread  ;D or not!

Dualnames

AGS is hot...blew. AGS is like life..you have all the tools to make it work and you just click on make my game button.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Tuomas

AGS is what keeps me inspired, even though my accomplishments are as lacking as those of the guy next door. Still I wouldn't consider changing. :)

Paper Carnival

I need people with awesome spriting, modeling, programming and music skillz to help me with the awesome idea I had last night, an MMORPG made in AGS called World of Limbo of the Lost Online. As to what I'll be doing to contribute to the production, I'm excellent with the whip.

Who wants to help meeee?

Tuomas

I've always liked some whipping and spanking. Sign me in, I could try out with sprites :)

ALPHATT

World of Limbo of the Lost Online

heh
/sig

Jakerpot

Ok, now you stopped joking me  ;D i would explain that  the "extimated" number where in relation of 3241 or 3251 or 3231... You know more 10, less 10... but its ok, what i wanted to say, is that AGS isn't the best to do Rpg games. Just that. So why someone would like to create a Rpg on AGS ??? Maybe for get experience? Maybe to try? not to be rude of course, i love ags, because you can make good adventure games, but i will not risk making a rpg game. If you can understande me, good, if no, please dont make jokes of me because i just want to explain my last post  :P
Thanks. J-



Wonkyth

I imagine that once you have the fiddly bits figured out, AGS would be very nice, as you could create puzzles and quests with that AGS quality!
"But with a ninja on your face, you live longer!"

OneDollar

Quote from: jakerpot on Wed 28/01/2009 20:13:50
So why someone would like to create a Rpg on AGS ???
Because RPG Maker makes a very set style of RPG (top-down graphics, turn based combat, fixed resolution), whereas AGS is much more flexible?

The documentation, the language, the cost, the ease of using standard adventure game bits (inventory, characters etc) plus the ability to code a huge amount of extra stuff in if you want to... that's why I use AGS. Oh, and the community's not bad either ;D

Shane 'ProgZmax' Stevens

You can use most of the popular languages for just about anything (wintermute, AGS, Game Maker, RPGMaker).  The question is, should you?  Each one of these engines is tailor made to do one genre very, very well:  For Game Maker it's platformers and games that are tile-based (including rpgs), for wintermute and AGS it's adventure games, for RPGMaker it's front view/side view rpgs. 

Use the right tools for the right job if you lack coding experience, that's my advice.

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