Release Something! (AGS Showcase!) The Party is Over :(

Started by ThreeOhFour, Wed 08/06/2011 17:26:49

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LRH

Muahahaah! Yeah. Here's some stuff.

Kelma did this for a project we're working on:



Pretty friggin sweet background, if you ask me.

I did this, I'm working on converting short stories I write (some were intended to be games, originally) to video form:

http://www.youtube.com/watch?v=XTBLDoCTcIM

I'd say I've officially "owned" all this Wii U hype with hype of my own. Don't hate, Nintendo.


Matt Frith

I will post one of the first things I drew with my tablet.  It went downhill after this!



The form of the tree is somewhat odd but I think it has character.  There is kind of a face in there I think.

Icey

@Ben: Sounds good.

mode7

Quote from: Matti on Wed 08/06/2011 20:22:13
Mode7, that would make a great background style for a jump'n'run game!

Yeah sure would, still I'd like to avoid mimic limbo too much. What I had in mind is more like a short animated movie. Something really artsy. Short but extremely dense in atmosphere. I'd experimented with rich animated BGs for Concurrence but had to scrap the idea due to different reasons. I like the open form Ben proposed. If it turns out only a tech demo its fine.
Well I've experimented with a lot of stuff lately and this is only one possibillity. I probably should focus on finishing Concurrence first...

ThreeOhFour

QuoteI like the open form Ben proposed. If it turns out only a tech demo its fine.

Yeah! Whilst full games would be awesome, tech demos and demos in general would also be pretty amazing. I love playing other people's tech demos, so I think we should keep it available for pretty much everything to count as a "release" here.

gameboy

Awesome stuff so far! When everyone's already releasing stuff, I might as well post stuff from a game I used to work on a while ago. I haven't actually given up on it, so here goes.



Will post more when I get home.

Grim

 
So... are we releasing screenshots and stuff? I didn't read all above 'cos it's too bloody late and I'm too tired but it sounds like fun:) Here's one from me  (rejected piece of artwork that didn't make the final cut):



I know. It's a car.

ThreeOhFour

Screenshots come under the label "Something".

As far as I'm concerned, it definitely fits the guidelines  :=


LimpingFish

Great work all round. :)

I've got some stuff I'll try and put up tomorrow.
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

Ponch

GENTLEMEN, BEHOLD!*
(*I just learned how to do this red banner thingy today!)
A screen shot from Oceanspirit Dennis: Archipelago Adventures!


This shot shows Dennis and his landing party exploring one of the many tiny islets that make up the Haunted Reefs. Dennis has just stumbled across a gaggle of undead pirates (worse still, this band is led by a spell caster!).

Dennis is armed with his former master Sensei XL's mighty EmoBlade. His mateys are armed with double pistols (two shots per combat phase!). One of the mateys is almost out of hit points (note the red dots). Another isn't in terribly great shape either. It certainly looks as though Dennis has quite a fight on his hands!

The hex he has just entered has a locked treasure chest, a medium healing potion, and an family-sized bottle of Brut cologne (Dennis uses Brut as mana in this game) just waiting to be looted.

For some reason, the hex he just left contains another chest (this one unlocked), a spell scroll, a small bag of coins, and a mysterious pink potion. Why did Dennis leave all that swag untouched? Who knows. Perhaps he was in a terrible hurry. (Or perhaps I was when I was taking screen shots)

Further adding to the excitement are several intriguing mounds. Dennis can dig down into these in an attempt to find more booty. They may contain riches... or nothing. Or they may contain monsters! It's all so very exciting!

I'm sure it will all make some sort of sense when I release this game later this summer. Hope you aren't dreading it too much now! :D

Vince Twelve

I release a couple hours of live Resonance development!  (I'll try to record this time.  Not sure how the computer will handle that...)  Starting live in a couple minutes: http://ustre.am/wJxq

Ponch

Quote from: Vince Twelve on Thu 09/06/2011 04:25:10
I release a couple hours of live Resonance development!  (I'll try to record this time.  Not sure how the computer will handle that...)  Starting live in a couple minutes: http://ustre.am/wJxq

I'm watching the magic happen!  :=

Vince Twelve

All done!  I recorded it!  http://www.ustream.tv/recorded/15258290  Two hours and seventeen minutes of AGS and photoshop action!  Exciting!  :-\  No sound because the family are all asleep.

The video documents me taking a photoshop background I've been working on for two days and chopping it up into image files, then importing the files and programming an entire puzzle out of it in a couple hundred lines of code.  Don't worry too much about spoilers if you're going to take a look.  It is a very easy puzzle that I'm adding to the very beginning of the game to help serve as a part of a gameplay tutorial.

If you were watching, sorry I wasn't as chatty as usual.  Ustream was being very temperamental this time so I couldn't watch the chat.

ThreeOhFour

I had trouble getting the chat to work as well, but watched for a bit! Thanks for recording it, that's awesome :D

It'd be nice to see other interesting "somethings" like this be released - get creative people :D

Scarab

I remember some of these from back when I was quite new here, although I wasn't active enough to ever have anything. But this thread got me going through some old ones, which I have found most enjoyable. It's nice to see that a few of them made it through to completion.  :D

My contribution:

Part of a set of assets I made for a 100x50 adventure. Behold the power of the steam-powered teleporter! ;)
I stopped when I decided it wasn't worth making something at a resolution that was not supported. :P

Keep these releases coming people! :D

Wonkyth



This is some of the stuff from the OROW that me and Babar were throwing together.
I still think we would have made it, if it weren't for our time-zone differences making it impossible for us to work simultaneously.

Still planning on getting it done, though.  ;)
"But with a ninja on your face, you live longer!"

m0ds

Latest, but not greatest tinkering project:



Enjoyed the other samples in this thread, nice stuff!!  8)

straydogstrut

I think this is a brilliant idea - I hope we have this every year.

I started a game for MAGS a couple of months back that i've been planning to finish so this is more incentive to try. I aim to have something playable at least.

In the meantime, here's a couple of screenies from yet another unfinished MAGS I started in July last year. I don't really plan to finish it but I did suffer through a hard drive failure to get it this far so it should at least be seen by someone;-) The theme was about a scientific breakthrough changing the course of humanity. My idea was about a scientist who discovers the cure for a disease that has been decimating the poorest of the population, only to have the company he works for seize all his research and peddle it out to the highest bidder while his daughter lies dying..heh

P.S. I know the character sprite has an ugly outline..what was I thinking?!



Dave Gilbert

#39
Last summer I took a few weeks and made a prototype of a magical combat system (art by Ben304!):


 Fighting an evil monkey!

How it worked was that you had spell gems in your staff, which each represented a word (like "throw", "fire", "lift", etc).  You combined these gems to create spells, and you'd fight monsters with them. It was a fun little experiment and a nice way to cleanse the creative palate after finishing Puzzle Bots, but in the end I had to admit that the system just wasn't terribly fun.  So I scrapped it and started making the next Blackwell game instead!

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