Release Something! (AGS Showcase!) The Party is Over :(

Started by ThreeOhFour, Wed 08/06/2011 17:26:49

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Icey


LUniqueDan

S*** already the 10th. So, after being stuck in that maze for some times here it is, freshly rebuilted and alpha-tested :



Something is something. And, for the 4th times, this was SOMETHING.

"I've... seen things you people wouldn't believe. Destroyed pigeon nests on the roof of the toolshed. I watched dead mice glitter in the dark, near the rain gutter trap.
All those moments... will be lost... in time, like tears... in... rain."

tzachs


Icey

Wait so does this date thing effect every one cause where I live it's still the 9th.  :P

m0ds

My ISP didn't fix my problem, still, so I can't release my game material, as shit as it is. But none the less, I think it's worth showing you something from the in-progress Kinky Island, as it's been a long time:



Like LUniqueDan says....it's something ;)

You also get 10 points if you can guess our new background artist  :=

monkey0506

Well sweet bajeebus while I was waiting for the final few voice actors to finish up their lines, I've done it again..

I HAVE RELEASED SOMETHING!

Hooray! ;D

This has been a very productive Release Something for me. :=

Calin Leafshade

Ok, my turn.



Download here : http://www.thethoughtradar.com/SciFi/scifi.zip

A game that chicky and I were working on in days gone past.

Not alot to do but you get to look at the eye candy and the interface to some degree.


Buckethead

Last day Ninja post!

Beauty of the beast



Download demo

A small demo of the game I've been working on for far too long.

Special thanks to Baron and Crimson Wizard for helping me out so far. Thanks to you guys I'm confident the project will get done.... some day.

PS: The slider puzzle does work but it has a bug afterwards. So it's best to play that one separately from the rest if you want to test it out. That puzzle is not required to finish the demo anyway.

ThreeOhFour

So much goodness in this thread, but as Buckethead has pointed out, it is indeed the final day to get your submissions in. I'll let the deadline run a little bit so that we cover all time zones, of course, but make sure you get all your stuff finalized and uploaded, guys! If you've got something to release, now is the time to do it!

Shane 'ProgZmax' Stevens

Special ninja-release!

WHATEVER COULD THIS MEAN!?




And who is this fellow?

OneDollar

This thread is so awesome.

The something I'm working on is almost finished, but I don't know if it'll get done today... just under 12 hours left in my timezone...


ThreeOhFour

Be a shame if I started all this without releasing something of my own, so I proudly present:



A demo! My first ever demo, at that! And you may click here should you wish to play it :D

Tabata

WOOOOOW!
This is incredible â€" such a lot of jewels came up here  -  YOU ROCK!   

(... and me is going for a little demo-play now  ;))

Ryan Timothy B

#234
Ben: Nice little extra touches on that game since the last version I played.

I noticed quite a few game crashing bugs. Like walking to the video screen behind Double20's counter while she's already standing behind the counter. Or calling the church ends up with that second eye companies dialog. Then the dialog for that eye company results in one that says "Move Straight" "Move Forward" and stuff like that. Must be the dialog for the tv screen adjustment.

Anyway, this thread has been pretty interesting. I've enjoyed everything that you guys have posted.

Progz: Are you working on a second Mind's Eye? Ooooo

Edit: Actually Ben, I meant to say. That spray painting thing you added for fun, you should've made it spray paint faintly instead of a full opacity spray. That way you could do shading and have a really fancy spray logo. :P

ThreeOhFour

Oh wow, I went into my game's files and somehow all my dialog numbers got mixed up  :P

Hopefully it is fixed, big thanks to Ryan Timothy and Tabata for pointing the errors out :)

monkey0506

#236
Quote from: E304 on Sun 10/07/2011 10:52:13So much goodness in this thread, but as Buckethead has pointed out, it is indeed the final day to get your submissions in. I'll let the deadline run a little bit so that we cover all time zones, of course, but make sure you get all your stuff finalized and uploaded, guys! If you've got something to release, now is the time to do it!

Ben, don't act like this isn't directed at me. I'm waiting on Mr. Flibble, then I have to head somewhere with better internets to upload this thing. The primary download will be ~150MB. The secondary download will be ~215MB. The tertiary download will be also be ~150MB. It's gonna take me FOREVER to upload these. In fact, I may not be able to upload them as single files. := If I can upload these to my current webhost, it's going to completely max out my storage. ^_^


Edit: So, despite some rather serious problems that cropped up in the real-world side of things, the upload is on it's way to MediaFire's servers. 14% as we speak for the primary download. The secondary download will have to be moved from it's originally planned location, I'll put details on that when I get it uploaded and ready for links to be posted. := I'll post the first two links while the third is uploading.

mode7


OneDollar

Quote from: mode7 on Sun 10/07/2011 19:38:45
Need....more....tiiiimeeee...
Yeah... not going to finish today. I'll have to release it at some point next week. Still, might mean it gets tested first.

Congratulations to the people who did manage to get things out, there's some awesome things in this thread.

Wyz

#239
Ok this is my commitment to the release something:

FractAGS


     Controls:
          You can stop rendering at any point by holding Right Mouse
          Button.
          When not rendering you can drag and draw a rectangle, this will
          zoom in on this window. Again to cancel, Right Mouse Button.

     Keys:
          F5        Re-render
          F9        Restart the program
          F12       Save the pretty picture to a file
          Space     Toggle render modes (see below)


     Render modes:
          Fast:
          Renders blocks of 128 by 128 from top left to bottom right, it's
          pretty fast but maybe a bit boring. :P

          Slow but awesome:
          Uses a progressive and randomized rendering pattern. It will
          focus at the mouse position and work it's way to finer grids
          graduately.
Life is like an adventure without the pixel hunts.

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