Your First AGS Post / Your Worst AGS post.

Started by Afflict, Tue 24/07/2007 11:02:45

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Afflict

Ok, lo_res_man said something that made me go and read my first AGS posts  :o

I was sorta shocked at the bad grammar, spelling mistakes and over all attitude. So I thought it would be quite a laugh if everybody posted there first AGS post.

Though my first is by far not my worst, (Shamefully) I think you can also add what you think to be your worst post.

Edit : Heres a link to my first posts summary : (So you guys don't have to click a couple of times  http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=3805;sa=showPosts;start=1220

My First Post:

Quote from: Afflict on Sat 26/02/2005 02:33:28
Ok my top five

1) This playing in the field crap with all gorwn up anni and da princess.
2) That round death star thing whats up with that thing? 
3) Is everybody in this movie going to have  robotic limbs !? luke looses his hand and anni lost his arm.
     must run in the family ;)
4) r2d2 and c3po have sume connection and yes i do mean plug n play! no no thats the most stupid parts in the
    movies the head of c3po on a battle droid.. now if he went all terminator !!! that would of been kewl.
5) jedi powers good grieve there is some wierd stuff... imagine what we could do to it! MUWHAHAHAWHAHAHWA

I will still look through them for my worst post :P

Anyway if you don't feel like posting it you can just give your thoughts or comments on it. Please dont go posting in threads that are like hundreds of days old.

Thanks.

~ Afflict

Edit : Ok I would now like to apologize to all the ppl that I was a complete ass to. I really can't believe I wrote those posts. I am just glad that eventually it sort of started getting better, anyway this was a rude awakening.

Nikolas

Most interesting!

I see nothing wrong with you post Afflikt to be honest! Maybe you were a bit younger!...

In my case:

Quote from: nikolasiderisHi!

I just registered with AGS.

Cheesy

I do own a computer twenty years now (started off with an AMSTRAD 1512!) and I really like old games.

Anyway I'm 28 years old, and I'm a composer. I'm curentely doing my PhD in Birmingham. I was thinking that I should have some kind of portfolio for my careers shake, but I really hated the idea of doing some music for a movie, or a movie clip, or an ad, stolen from the net.

So here I am. I'm looking for people who are devoloping games (ADventures or RPG, even better) and would like to have some original music on their games.

If anyone is interested I will post some sample music later on...

Cheers...
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21656.msg264441#msg264441

Look at what Don told me.



I'll be honest! I came here because of Kinokos "cirque de Zale" (she knows that one too many times). And stayed here because of Don the Barbarian! His attitude seemd to me just wonderful!

AGS boards are still my homepage when I open firefox!





I do recall somewhere along the way that I was taken too seriously everything, and I got a PM from Vince XII: "We are all friends in here. Relax". And I did (sort of anyways...)

Another friend to add...

And then at one day I opened MSN to see if I had any e-mails, because I had 2 contacts in all, and there poped a window "farlander (can't recall his e-mail) want's to add you in his contantacs)!!!!!!!  I went berserk!

I don't think I can every stop being a noob... I'm 30  :- But at least I have more than 2 years in here, and counting, and don't see myself leaving anytime soon. :D


[Cameron]

My first post
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=16004.msg134762#msg134762
Man I look young. Not my worst post though. I used to reply to every post I saw so I could seem like a well known member or something I guess. I've slowed down a lot now. Which is good.

Rui 'Trovatore' Pires

My very first post is no longer in the forum's archive, it seems, but this one was a bit of a laugh.

Quote
Quote from: Spyros on 08 Jun 2003, 10:44
redrum I sent you the template, you can put in the collection. What's the url?

Sorry, but it's already good fortune that I've managed to put up my own webpage - I really don't know my way in the net, as a result I don't know what you're talking about. All I know is my website is www.freewebs.com/skimbleshanks/

Convoluted way of giving an adress, ain't it?
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

ildu

My first post:

Quote from: ildu on Sun 13/03/2005 14:07:40I have the same problem. I'm making a 32 bit game and I have a very hi-res char (even high enough for posters and promotion wallpapers :D). I have the char downsampled to the right size and I have it a layer that uses transparency. When I import the sprite, it doesn't acknowledge the transparency at all and gives a horrific result. Until now I've settled to giving the char black edges and having him only jagged on the edges. This thread is giving me hope. Is it really possible?

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19688

Coincidentally, I still haven't found out what the trouble was :D.

I don't really have a worst post (I already did that in a previous community), but here's an interesting one:

Quote from: ildu on Wed 20/04/2005 21:32:44
This question is directed to people who have completed a game or have fully planned a game

I'm in the stage of development for my game, where I need to plan the structure of my story and interactions within it. I have the locations down, and I'm trying to plan basically the whole gameplay from the beginning to the end. I've started with a plan and I'm at the very beginning of it. However, I'm stuck as I don't know if some events/objects/characters are final yet. So far I have a rough intro script done and a few lines for picking up objects.

How do you people go about planning events and interactions? Just to clarify, I'm talking about what happens first, what the player should pick up or use for some event to become available.

To further clarify (as I'm finding this extremely difficult to explain) here's a model of the plan I'm talking about:

//Game starts
//Cutscene
Policeman is talking to player
//Gameplay
Player picks up cassette tape
Player picks up piece of chalk
Player gives cassette and chalk to policeman
-> A new area becomes available on the map.
Player leaves area
//Cutscene
Player drives to new area
//Gameplay
Player talks to woman
...etc.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20438

Coincidentally I'm still at the same stage of development with numerous projects :D.

It seems nothing has changed in 2 years :). One thing I noticed though was that 3/4 of my posts are crits given in the lounge.

Andail

I couldn't find my first post after a brief search through some archives, but I remember my profile saying that my first post was in the end of June 2001.
I also know that it was the announcement of my first game, Tulles World (an utterly crappy game). Yes, I released a game before I joined :)
Furthermore, I distinctly remember that LasNaranjas was among the first who replied to my game's thread.

Strange how time flies. More than 6 years with AGS :)

Rui 'Trovatore' Pires

Which reminds me, we ever gonna see Tulle's World 2? ;)
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

vict0r

QuoteHello everybody. Im starting a new game here i'm kinda wanting some opinions about the game story, so i thought this was the right place to post this. (And btw i really need artists for the game! Not much experience needed.)

THE STORY:
Our hero has just managed to get away from a bunch of bloodthirsty zombies by getting into an abandoned house in the middle of nowhere. Our hero (Named Jack btw) manages to get down a hatch in the floor in this building and by using an all-armored bat mobile-ish car getting as far as possible from the zombies as possible he starts his quest trying to find the source of the horrible plague that has ruined almost all of mankind and trying to find something to stop the zombies.

Plz say your opinion about the story-

Here's mine. I don't think the post is too bad in itself though. Most because of me tlkng liek dis plx.

R4L

I can't find my first post, but I know that I was young (about 9 years old) and ignorant, and had really bad grammar. It had to do with a game called 8 RuLeZ_ lol.

ildu

R4L: If you're 16 now, then it must've been 1999-2000 when you joined. When was AGS created?

Hammerite

Adventure Creator was made in 1997, later rewritten as AGS in September 1999.
http://en.wikipedia.org/wiki/Adventure_Game_Studio
i used to be indeceisive but now im not so sure!

MoodyBlues

Quote from: MoodyBlues on Tue 08/06/2004 02:58:08
When I test my game, the main character won't walk on the walkable areas.  I've made sure that he starts at Room 1, and his coordinates are in the right place.  The walkable area is also a different color than the walkbehinds.  What else could be wrong?

:D  Man, I'm still a n00b, but at least I don't ask questions this basic.
Atapi - A Fantasy Adventure
Now available!: http://www.afwcon.org/

monkey0506

#13
Manually transferred from wrong thread by another n00b monkey_05_06

Quote from: Afflict on Tue 24/07/2007 10:54:02This could make for an interesting thread on its own. Your first AGS post :)

My first post (as a member)...?

Quote2057       Using AGS / Beginners Technical Questions / Re:The LucasArts GUI Help Thread       on: 19 Feb 2004, 18:57
I'm new to AGS and I downloaded a Monkey Island 2 gui @ http://www.juncmodule.com/juncSource.html, and now, when I try to test my game, or save it, I get an error saying that:

There was an error compiling your script the problem was in 'Main script':

Error (line 65): Undefined token 'SetMode'


I'm new to this type of scripting, and as I didn't write any of it, I have no idea what to do.

here's lines 64 - 74, like I said, I have no clue what I'm doing, but I hope this is enough for some help...

Code: ags
/**/  if (interface == MAINGUI) {
    if (button == 0)  SetMode("give");
    if (button == 1)  SetMode("pick up");
    if (button == 2)  SetMode("use");
    if (button == 3)  SetMode("open");
    if (button == 4)  SetMode("look at");
    if (button == 5)  SetMode("push");
    if (button == 6)  SetMode("close");
    if (button == 7)  SetMode("talk to");
    if (button == 8)  SetMode("pull");
/**/    if ((button == 10) && (game.top_inv_item < game.num_inv_items - (game.num_inv_displayed-1)))






EDIT: I checked the site, and according to that site, the gui I'm using IS Proskrito's, however, I still have NO idea what's causing the error. I'm going through the tutorial, and playing around with AGS itself, but unless I can find a scripting tutorial, I don't think I'm going to get anywhere anytime soon...

:P

P.S. Turns out the problem was that I actually exported the GUI instead of using the template. ;)

P.S.S. 103 pages of me talking...not too shabby.

Darth Mandarb

My first post was on March 19, 2003 ...

It was [typical] n00b post in the GiP announcing a long lost title some of you old-timers 'round here might recall titled, "Star Wars - Rebel Spy"  I did have some stuff to show ... but it doesn't meet the current rules (of course, back then there weren't the rules there are today and it was allowed).

My worst post ...

WAY too many to pick one from.  I was a bit confrontational when I first showed up here.  Had to learn [the hard way] how to use my sarcastic nature.

PS
Should anybody actually post a quote to an old thread in the GiP and you should happen to click on it ... be ABSOLUTELY sure you don't post in it (dig it up) ... or I will kill you.

Sam.

He will.

I am currently dead for a similar crime.

My first post was an embarrasing one announcing my first ron game. Do not play it or dig it up.
Bye bye thankyou I love you.

LimpingFish

My posts seem to go back to May 2005, and my first post is some screens from an early version of "Wound" in the CL. ::)

As for my worst post, well I've lost count of the number of times I've posted in an arse-esque manner.

So one of those, I guess.
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

Mr Flibble

I think this is my first post, I made it on the date I registered.


QuoteI don't know what game you're trying to get costumes for, but for arguments sake, lets say it's Monkey Island 2.

The Directx versions don't generally work, so use the dos one.

1)Put the disk in the drive.

2)Open up 'My Computer' icon, or whatever icon on your pc that has info on all the drives.

3)Open M drive, where m is your cd drive.

4)You'll see 2 files. [Monkey1] and [Monkey2] and some other stuff which is irrelevent.

5) Open the monkey2 folder, and you'll see 2 files,
Monkey.000 and Monkey.001. These are resource files. You'll need to remember what these are if you use ScummRev.

6)In a seperate window, open Costrip, then the dos version, so the {Dos} file is open and you see the program icon.

7)Drag the Monkey.001 resource file onto the costrip icon, and voila.

8)The controls are listed.


http://www.adventuregamestudio.co.uk/yabb/index.php?topic=12196.msg145579#msg145579

I'm happy with this as my first post, it seems quite helpful and not entirely inaccurate.
Ah! There is no emoticon for what I'm feeling!

Afflict

@ Monkey_05_06 : Any post you feel was your first post will do.

LoL @ Darth

ROFLMAO @ Zooty

And overall I'm glad to see were all human, and AGS has actually made us better people. This is indeed turning out to be an interesting thread.


Dualnames

My very first post was locked. And it was the worst post as well. I'd love to search over the forums but you could ask Darth for more info, he still curses the day he saw my name. He was hanging out in his room with a pipe, and he saw my name with the edge of his eye and said..."Hmmm strangers in my town. I hate strangers they 're always up to something bad and they always bring trouble."
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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