Der verschwundene Husky

Started by TassieDevil, Sun 18/12/2005 21:55:12

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beeblebrox

thx floyd, that's the golden hint - i've got it .... i always supposed the red field and the red leds had absolutely the same function ....  :o looking forward to the next trap  ;)

Mac

Yes, that was pretty much what I was doing. There is no red lights before I do anything, I would like to have Kinuk pass the red field before removing the stones, but I can't have Kinuk right in front of the door without touching the red field and activating the lights.

Floyd

#22
Quotebut I can't have Kinuk right in front of the door without touching the red field and activating the lights.
You don't have to have him there without having activated the light anyway.
If you've done everything correct, there should be 7 squares in the meter when Kinuk and the stones are in front of the door (part 3 of my picture).





Mac

Is there some specific place to move Kinuk to? As soon as he hits the red area with the 7 stones, I get 10 squares which won't come down until I move something away.

Floyd

QuoteAs soon as he hits the red area with the 7 stones, I get 10 squares
The first thing you have to do after deactivating the red light (by moving everything in the right corner) is placing all the stones in front of the door. Because of the scale being disabled (=no red light), you shouldn't see a square in the meter despite the fact the stones are lying on the scale.
Only now you walk in front of the door with Kinuk and only now the red light flashes.
Greetings, Floyd

Petra

Has anybody figured out the correct code for the Yeti's cage?
I think i hear the wrong tones:-))





Floyd


Petra

Thank you so much Floyd, I had already given up, now i will start again ;D

Mac

Finally, got through the door, I just had to move everything further right, but now Kinuk goes through the door when I pick up the last rock and in the next room, I can't let it go anymore, or choose any other option for that matter. In other words, by mouse is stuck in the "I've got a rock"-mode.

Any ideas on how to fix that?

Floyd

I don't think there's a way to fix this so I uploaded a savegame for you to continue:
http://timobecker-online.de/husky/agssave.001
I also inserted a "SetCursorMode" command in "First Time Player Enters Screen" to eliminate the bug.
Sorry about these vexations.
Greetings, Floyd






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