Suggestion : Set-Speech-View to include Loop parameter.

Started by Ferret, Fri 03/10/2003 18:46:25

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Ferret

I'm doing alot of work with the Sierra Style w/Background speech, and have alot of views for character portraits and various facial emotions throughout the game. As a result, I've ended up with a very disorganised View window.

I was wondering if it'd be possible to modify the "set-speech-view" command so that it has a Name-View-Loop parameter, for example...

set-speech-view EGO 5 1

... would change the talking view to View 5, Loop 1. This would let us group various talking views for the same character into a single view, freeing up more views for future additions and make it more organised.

Hope this makes sense. Also, a second ambient sound channel would be great.

Pumaman

That's a good point actually. With lucasarts-style speech, there's a talking loop for each direction, but with Sierra-style, the most of the speech view is wasted. I'll look into it.

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