Suggestion: Crossfade ambience?

Started by strazer, Thu 15/01/2004 15:07:57

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strazer

Hi!

Seeing how it is possible to crossfade music (which uses channel 0), would it be a big problem to implement the same thing for ambience (channel 1)?
If I didn't use music, I could of course use the music channel.
I realize it would probably slow down quite a bit if the engine had to decode 4 files simultaneously. Still.

Thank you
Chris

Gregjazz

I understand that AGS actually puts the ambient sounds into cache. Having four channels of ambient sound similtaneously might slow down a bit. :)

Pumaman

Interesting idea, I'll have a think about it.

strazer

Alternatively it would be helpful if the sound wouldn't stop playing when the player leaves the room.

Sorry I keep bringing this up but I believe sound and sound effects to be an integral part of the gaming experience.

Thank you!
Chris

dr_dna

Reading the helpfile earlier I noticed game.ambient_sounds_persist in the reference section.
That should keep ambient sounds playing when leaving the room, no?

strazer


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