Handful of hotspots not responding to "look at"

Started by Kinoko, Tue 10/02/2004 14:34:49

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Kinoko

I recently had problems with "look" functions being read as "walk to" instead, so I downloaded the new MI2 template and noticed the problem seemed to be fixed. When I tested my game later, and tried looking at a bunch of hotspots, the same old problem seemed to be back.

I've noticed that it's only a bunch of 5 hotspots, all physically (sortof) near each other that are doing it, and every other hotspot in the game is fine. Given this, I doubt it's a problem with the template. However, I can't see a single thing that's different about these particular hotspots, and I can't think of an reason why something should be stopping them working. They're essentially the same as every other hotspot in this particular room.

The only thing that makes me suspicious that there's some obvious thing I can't see myself is that they are all reasonably near each other (though not numerically in order, and not any closer than any other hotspots) but I can't think of why that would matter.

Any ideas, anyone? Or does this sound like some kind of bug?

Dorcan

mmh maybe something is in front of these hotspot, like an objet sprite that contain a big part of transparency... I don't know, maybe it's a script fault. I never had a bug like that.
Why not uploading your room file, so we could take a look ourself

Kinoko


Dorcan

I had an error each time I tried looking at a hotspot. I just had to change something in every room message (adding a dot then removing it) and everything worked just fine then.
I don't have the MI2 template, where can I find it ?


Kinoko

*bump*

Can anyone else offer any ideas here? Please?? ^^

Scorpiorus

I tested the room and also got that DisplaySpeech error on trying to look at hotspot. hmm... and as well little bit changing of local messages solved it. Still the room possibly is corrupted somehow. What AGS version you use? Try the latest one and the recent version of template.

How it goes?

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