Scripting for Lec icon bars

Started by SillySue, Thu 18/03/2004 17:24:32

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SillySue

I've been making a Lucas style game. Theres a icon bar with 9 buttons:

Close
Open
Give
Push
Pull
Talk to
Look at
Use
Pick up

Does anyone know how to script this.
I dont want them to share the same cursor, each one has a different number, like close is cursor 1 and open is cursor 2.
Thats reminds me of the other problem I'm having. How do you make the interaction button in the room area let you use more than about 8 cursors?
If I know how to make more 'flags' I dont need the script, but if no one knows how to get more interaction flags, please give me the script.

Thank you

Isegrim

#1
Check out this thread:
http://www.adventuregamestudio.co.uk/yabb/index.php?board=6;action=display;threadid=7616
there is possibly every imaginable question that could be asked about LEC inside ;)
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SillySue

Oh, but they use big words I cant understand ???

I dont know if they're answering my question because I dont know what they're saying.

Damn, if only I had a dictionary ::)

Can anyone show me a perticular answer?


Scummbuddy

Download this

http://galeon.com/golfa/otros/nuevos/MI2_template_v13.rar

and unzip it into your ags file folder, then create a new game, and choose the MI2 template.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT


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