AVI's in AGS - over defined

Started by Nixxon, Fri 26/03/2004 23:51:02

Previous topic - Next topic

Nixxon

Heya,
Just a lil' quiry about the use of AVI's in ags. I've noticed AGS tends to define the edges of MY divx, giving it a very sharp and scartchy look. Where as when played in media player, the quality of the avi remains smooth and blended.
Doubting there's a way around this, I cry myself to sleep on a regular basis. However if anyone can sudgest a route to victory, I'd be eternaly greatfull.
Thanks a lot :D
- Nixxon

a-v-o

Though this isn't really AGS specific...
I think there is a configuration application with which you can setup the decoder with your preferences.
On the page "quality settings" there is an option "smooth playback". Maybe this is what you want to check.

Pumaman

I think media player uses some extra filters to smooth the output - AGS just plays the raw AVI output. How does it look if you use the PlayVideo option to play it original size rather than full-screen?

Nixxon

Ok, I think i've found the problem.
AGS discards any info related to the DIVx.
using the config.exe in the main divx directory I tried a couple of tests such as "saturation -100" in media player the divx was black and white, low and behold in AGS it was in full colour. All brightness and bipubic (soft) resampling modes were also ignored while being played in AGS.
CJ, i beg of yee good lord, the cut scene avi's are crutial to my games development. Please work your glorified skills in the art of magick and try to resolve this wee problem in your next beta.
Thanks mucho's
- Nixxon :P

Pumaman

I presume there's an extra Filter which applies those effects - which Media Player loads, and AGS does not.

AGS simply uses DirectMedia to play the video, and I'm unsure as to what method MP uses to locate and load relevant filters. In other words, I can't promise anything I'm afraid.

SMF spam blocked by CleanTalk