Puzzle Tutorial or Example template

Started by Candle, Thu 08/04/2004 18:06:00

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Candle

It would help me if I could see a simple puzzle Example or  Tutorial  on how it is done .
Where could I find one or does someone have a template I could look at .

Thank you and sorry if this is posted here but I couldn't find one .

Ishmael

What kind of puzzles? Have a look at the tech archive for some scripting ref, and see the demo game's puzzles.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Candle

I didn't see that the  demo had a puzzle .. but then I tend to forget things so forgive me .. lol
All go look now .

Candle

Well after looking at the way the puzzles are done and all the script that is used it looks like i won't be doing my game with AGS .
And I'm sad about that as it looks like a real nice system too .
I just can't remember the script anymore for reasons i won't go in to here but if you need to know you can PM about it .
This is not about AGS it is more about me and the limits I have .
I will still hang around and enjoy  all your games that you guys and gals make as they are just wonderful .

Candle

Scummbuddy

#4
well, that demo game is out of date.  yes we did get rid of the graphical drag and drop user interface of the old dos version, but there are a lot of room interactions that can be succesfully used to create a game with the latest versions.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Candle

#5
Do you know of any  Examples that I could look at to see how it is done with the  room interactions ?
I 'm not being lasy , I have a short term memory problem so I need to see something and have to look  at it  from time to time to refresh my memory ..
Thank your for the help ..
I really want to do this with AGS .
added more here
Well i took a look at the AGS help file and the Animating  objects and doing it with the Interaction buttons I think I can do this game .
I was looking at the demo and the one that has the three doors and I think I should be able to do a game with just things like that . now if anyone would play a game that is simple I don't know .lol
But I'm going to give  it a shot .
Thank you Scummbuddy for pointing that out to me .

Scuthebert

A puzzle example with room interactions could simply be;

THe Lamest Puzzle Ever  (Get a key to open a door)

Make a room with a chest of drawers and a Door

Player Uses Drawer
       Â¬ Message: Oooh, Lookie! A Key for me!
       Â¬Give Player Inventory (Key)
Player uses inventory on door
        ¬Conditional (If item was used [Key])
                     Â¬Message: Go Me!!
                     Â¬Remove inventory (Key) - if u want
                     Â¬ Take player to new room

Theres an example, they are  all interactions, not exactly well worded but u get my drift.

PS.
 DONT EVEN THINK ABOUT INCLUDING THIS PUZZLE IN YOUR GAME. IT COULD WELL BE THE WORST PUZZLE EVER



Scuthbert

Lol..
Tut tut... remember you shouldn't reply with just emoticons ;)

you sound confused.. all those items can be found in the room editor (i think thats what your asking for) They may not be worded like that for example when i said,

Message : Ooo! Lookie! A Key for me...

In the editor it would be
Game- Display a Message (Message #)

C what i mean?

PS.
Is it just me or does that emoticon candle posted look evil when you highlight it?

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