Dialog type stuff

Started by Johnny Odd, Tue 11/05/2004 11:28:41

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Johnny Odd

Just a quikie....

How would I go about making several characters speak at the same time - where the dialog lines apear on the screen at once?
Also - how about having a character talk whilst you can just ignore him - so they're kinda in the background - like the bad comic in cirque de vale?

Thankus muchos.
Eagles may fly high, but badgers don't get sucked into jet engines.

Ishmael

"Several character speak at the seame time"? Lke all at once, or after each other, like a conversation beween six people? In case of the last, in the dialog script, just use more script names... like

ego: I'm hungry...
man: Me too!
gal: I'm not... I just ate a pizza.

---

To display speech in backgound, use the DisplaySpeechBackground function. It does not run the talking anim, though.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Ashen

DisplaySpeechBackground also lets you have people speak at the same time.
I know what you're thinking ... Don't think that.

Scorpiorus

Quote from: Johnny Odd on Tue 11/05/2004 11:28:41Also - how about having a character talk whilst you can just ignore him - so they're kinda in the background - like the bad comic in cirque de vale?
See the Technical Archive thread: http://www.agsforums.com/yabb/index.php?topic=11868.0

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