zork 1 vga remake?

Started by agswannabe, Tue 08/07/2003 11:49:47

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agswannabe

I've had a stupid idea of making a zork vga remake (?).  I'm not sure how i can do it since zork uses 360 degrees. i would probably need to rewrite the script to make it more fun and goofy like zork grand inquisitor and will have to get 3ds amx 5 for the graphics. ideas, anyone?
"after eating a man for breakfast you should brush your teeth"

-canibal

BOYD1981

wasn't zork 1 a text adventure? do you mean MYST by any chance?...

Limey Lizard, Waste Wizard!
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agswannabe

yeah, but i wanna add some graphics and make it a third or first person game. ;D
"after eating a man for breakfast you should brush your teeth"

-canibal

scotch

Yeah I got what you meant :)

Actually I was doing this.. with someone who left the community it seems..  the 360 degree problem can be overcomed with some careful planning.. there are a lot of rooms in zork though. It'd be hard.

Dave Gilbert

I dunno about this.  I like what Activision did with Zork with "Grand Inquisitor," but people tend to forget that the original trilogy wasn't all that interesting to begin with.  Cardboard cutout NPCs, nasty mazes, no plot, and instant death at every corner.  The puzzles were clever, though.  I'll give it that.  :)  

Admitedly, Tierra managed a major feat remaking the bland world of KQ2, but at least they had something to work off of.  Zork 1 doesn't even give you that.  Just lots of caves, some monsters to kill, and some treasures scattered about.  If you can flesh that out and make it interesting, more power to you!  :-)

If you want to make a VGA remake of an Infocom game, why not go for one that's a little more compelling?  About a year ago, someone once told me about a adventure version of "Wishbringer," I would have loved to see that.  Or you could make a brand new Zork altogether - it doesn't have to  be 360.

I can't believe I'm still talking about games I played when I was 10!

Paranoia

#5
if your interested i have the TADS text adventure game source code for their version of Zork, you can read the  "t"  files with notepad or something similar, in some respects its similar to AGS, if you can do script in AGS you should be able to understand.
i've often thought of trying to convert a tads game, it would be interesting to see someone do it!

the game is here http://www.easy-clean.co.uk/zip/tads_dungeon.zip 312kb

tads main site http://www.ifarchive.org/

Dave Gilbert

Tads is a great language for creating text adventures.  I used it all the time in college, but never made anything worth showing.  

Is it still supported?

-Dave

Paranoia

yes, TADS is still supported, is on version 3 now, which can support HTML, so it can use static pictures, links and sound, i managed to make one game....then i found AGS lol ;D

agswannabe

yeah, tads is great. but back to zork. i was thinking about the adventures of bill and judy, but i think they're a bit short.
"after eating a man for breakfast you should brush your teeth"

-canibal

Sslaxx

As in the ZorkQuest titles? Interesting...
Stuart "Sslaxx" Moore.

Ali

#10
If it would help you, I have maps for the IF Zork games, and walkthroughs. I'd suggest you match the atmosphere of Zork Nemesis rather than Inquisitor - it's the best Zork game I've played by far. The humour was much darker and underplayed.

MrColossal

The last thread before Sslaxx was in July 2003

I think it's safe to say this thread is dead
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Anomaly

but alas it is not! I am doing a version of Wishbringer.. see here

http://www.agsforums.com/yabb/index.php?topic=14886.0/
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

Sslaxx

Quote from: Anomaly on Mon 23/08/2004 02:08:37
but alas it is not! I am doing a version of Wishbringer.. see here

http://www.agsforums.com/yabb/index.php?topic=14886.0/

Wishbringer! Fun little game, that! And your version's looking good.
Stuart "Sslaxx" Moore.

Rui 'Trovatore' Pires

TADS - "Babel", "Kaged"
INFORM - "The Lurking Horror", "Tapestry"
HUGO - "Necrotic Drift", "No Time to Squeal"
No special interpreter - "Hound of Shadow"

Ok, so maybe my tastes run to the darker variety, but as you can see, there's lots to choose from. ANd if you want more, www.if-archive.org (at least I THINK that's the correct link.)

Actually, my first project in AGS WAS remaking Zork... except I couldn't draw (and still can't)...

There's a thing about the 360 view - however you did it, in AGS it would ALWAYS look as though you were "strafing" left and right, not rotating. Notice that those game have a... a... damn it, in Portuguese it's called "ponto de fuga", the little dot in the horizon where all lines converge to, you know? In 360 games, that dot dynamically changes the background evcerytime it is scrolled. Am I making sense here?

Anyway, I think the first five Zorks would only be interesting if they were AS FAITHFUL AS POSSIBLE to the original, including the interface and the ability to have multiple inventories and drop stuff. And actually, since I'm remaking a text adventure right now (Anchorhead), I found a way to cope with those. If you still want to, I can give you a hand.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Kweepa

I can't resist pointing out that "The Lurking Horror" is an Infocom game, and therefore *not* made with INFORM. It can usually be played with interpreters that play INFORM games (eg Frotz) though.
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I have to agree that a grue would be disagreeable in a graphic adventure.
It is pitch black. You may be eaten by a grue. Imagine the sound effects!
Still waiting for Purity of the Surf II

Dave Gilbert

Anchorhead was superb,  and it holds a special place in my heart because it was the first game I ever betatested.  The keyring feature was my suggestion, and I was so psyched when the author implemented it.  Made me all drunk with power.

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