[SOLVED] Detecting skipping a cutscene

Started by Kweepa, Sun 22/08/2004 21:09:01

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Kweepa

Is there some way to detect if a cutscene is being skipped (fast-forwarded through)?
I'm doing some expensive calculations in repeatedly_execute_always that are purely visual and it's slowing down the skip (it takes several seconds on an Athlon 2100).

I'd like to be able to do something like this:

if (!game.skipping_cutscene)
{
Ã,  FireUpdate();
}

Cheers,
Steve
Still waiting for Purity of the Surf II

strazer

Try

if (game.fast_forward) {
  FireUpdate();
}

Kweepa

Perfect, thanks!

if (!game.fast_forward)
{
  FireUpdate();
}
Still waiting for Purity of the Surf II

Rui 'Trovatore' Pires

game.fast_forward ?  ???

Sorry, it's just... I haven't found any mention of this in the manual...
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Pumaman

It's undocumented, because I wanted to change its name to a better one and tidy it up before documenting it.

Kweepa

Still waiting for Purity of the Surf II

Gregjazz

How on earth did you discover that? More importantly, what else is undocumented?

strazer

#7
When I re-joined the community, I read the entire beginner's and technical forum and wrote down interesting stuff.
I remembered having this in my notes. I guess the original post is gone by now.

Check out http://americangirlscouts.org/agswiki/index.php/Category:Tidbits_and_Snippets for some more stuff I found.

Rui 'Trovatore' Pires

Whoa. Strazer, my man, thanks for that blast from the past. I've been checking out AC v1.00.

Whoa. Talk about memory lane... even before there WAS a lane! The farthest one I remember is... erm, 2.55, I think. That was still DOS, right?

Blimey, time flies.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

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