image comments

Started by TheSaints artist, Sat 21/08/2004 17:51:42

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loominous

Quotecan you explain cell-shaded style?

Originally a cel layer with a one/multiple tone of shade on it used in traditional animation. Used nowadays mostly when speaking of 3d objects that are rendered with a single tone of shade, such as in the latest Zelda game.

Quotedo you all agree that simpler shading would be better and would give better depth?

Single tone shade doesn t give better depth per se, only in comparison to gradiental shades that doesn t take the shape of the object properly into account.

The head in the original version for instance has the same shading as a flat cylinder. The actual shape of the head, as suggested by the outline, doesn t correspond to this at all, which causes the head to look flat, or perhaps like bulging flat surface.



QuoteHow did you do it and what program did you use.

Can do what I did in mspaint really. Just drew the two tones over the gradients.

Looking for a writer

TheSaint

Quote from: Darth Mandarb on Thu 26/08/2004 05:10:55
I decided to eat some lucky charms and try something ...


I just wanted to see what it would look like pixel-ized.

how exactly have u pixelized him?

TheSaint

im also interested how to avoid white(background color) outline thats made by photoshop when i shrink image. for example when i shrink this views i get white outline around character in ags. any tips for that?

cheers

Darth Mandarb

Quote from: TheSaint on Thu 26/08/2004 21:55:59
how exactly have you pixelized him?
Well, mine looks more computer generated.Ã,  Yours looked (to me) more like a hand drawn image scanned in, rather than a pixel by pixel character.

Quote from: TheSaint on Thu 26/08/2004 22:00:13
I'm also interested how to avoid white(background color) outline thats made by photoshop when i shrink image. for example when i shrink this views i get white outline around character in ags. any tips for that?
When you shrink the image down, keep the layer information.Ã,  Create an alpha channel for the character, then use AGS' alpha blending.Ã,  It should prevent the white outlines.

Chicky

Quote from: Darth Mandarb on Thu 26/08/2004 22:15:08
Quote from: TheSaint on Thu 26/08/2004 21:55:59
how exactly have you pixelized him?
Well, mine looks more computer generated.  Yours looked (to me) more like a hand drawn image scanned in, rather than a pixel by pixel character.

Darth, i think he means the process of how you lowered the res of the character.

TheSaints artist

I just wanted to thank u all for your great comments and advices ( specially loominous for shading tips ). I am glad that u like my drawing. It really means a lot to me.
If anyone wishes to work with us on our game feel free to contact me on bezende14@yahoo.com

TheSaint

Quote from: TheSaints artist on Fri 27/08/2004 01:07:04
I just wanted to thank you all for your great comments and advices ( specially loominous for shading tips ). I am glad that you like my drawing. It really means a lot to me.
If anyone wishes to work with us on our game feel free to contact me on bezende14@yahoo.com

or even better and easier for those who want to assist is to leave a PM here on forums :)

Darth Mandarb

Quote from: chicken on Fri 27/08/2004 00:24:50Darth, i think he means the process of how you lowered the res of the character.
Oh ... I see!

Well, in that case:

I pulled down your image, resized it to that size, traced the outline(s) with black, and colored it in.

Not too difficult, only took me 15-20 minutes.

TheSaint

Quote from: Darth Mandarb on Fri 27/08/2004 19:55:40
Quote from: chicken on Fri 27/08/2004 00:24:50Darth, i think he means the process of how you lowered the res of the character.
Oh ... I see!

Well, in that case:

I pulled down your image, resized it to that size, traced the outline(s) with black, and colored it in.

Not too difficult, only took me 15-20 minutes.

k i understand, i thought so but wasnt sure of it...

cheers

TheSaint



what about this one? cell shaded style as u c.

auhsor

That is so awesome. *Alot* better than your original imo. The cel shading is done well. The only problems are the speckly bits on the hands/lower arm. But that might be due to compression. Either way, it annoys me.

Janik

Really great picture! I agree that it looks better in the cell-shaded version. I look forward to seeing this guy in action!
Play pen and paper D&D? Then try DM Genie - software for Dungeons and Dragons!

TheSaint

im glad u like it, "this guys actions" are going v good atm aka we are finishing walking animations so ull be able to c him animated pretty soon. we ofc have studies and stuff to do but are steadily going in the right (game) direction :D

about his hand: well its done a bit sloppy coz layers werent cleared so there mite be few speckles left it wont bother u when its cleared and shrunk ;)

we are also adjusting his "tunic/armour" color a bit. post more feedback to inspire my artist :D and i bet he will speed up a bit hehehe.

cheers

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