the perfect name...

Started by ovid, Wed 06/10/2004 16:38:36

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ovid

... as a working title for a new game in production.

i'm the artist, and my brother (ryan landry, he's on these forums somewhere) is coding the thing.

it's a kind of mystery/suspense/thriller sort of game.

you play as henry parkes, starting the day as usual, getting up to go to work, but as the day goes on you discover something's wrong...Ã,  ...and you're caught in the middle of something sinister.

mwah ha hahh!

ahem.

yup.

we're about 1/3 of the way through this one.Ã,  i'm spending a damn lot of time painting backgrounds so we've got a good chunk left to do.

we're hopefully going to post a demo in the coming months, to get everyone drooling about this beast we're creating.

here's some screenshots to tide everyone over :







---

ovid (tyler)

Andrew

I can't see the screenshots. And the links are broken.

ovid

yeah.

i'm trying to edit the links (clicking on modify) with the anonymizer dealie, but it's telling me i've already submitted the post.

hmmmm.....

Tiki

There ya go:


Lookin' awesome, man!

ovid

how'd yuh do it?

(i'm kinda shitty at this stuff, that's why my bro's doing the scripting etc....)

Tiki

I copied your link, removed the anonomizer crap, and hit enter.  The place where you were posting your picture doesn't allow direct linking like that, so you have to copy and paste.  Then, I saved it to my computer, and uploaded it to my own place.  I used my photobucket account, but it would have made much more sense to use

http://2dadventure.com/ags/upload/upload.html

Use it, that's why it's there!

Iwan

I love the art! I'm looking forward to playing the demo!

Privateer Puddin'

very nice, as is your deviantART :)

BorisZ

Are you thinking about changing that GUI's? I don't think they fit there!

James Kay

Yeah, change the UI. The boringness of the GUI does not sit well with the awesomeness of the in-game graphics. Even a colour-change would be better. Rhis one just looks too....boring.Ã,  ;)

ovid

oh yes, there's going to be some change in the gui.

not sure what we're doing yet.  been toying around ideas of corkboards and tacked messages, and notebook papers and things like that.

we'll see what comes of it.

Barbarian

Looks interesting from what you've shown so far. And the artwork is fantanstic, you've got some great artistic talent there (wishes I could draw as good)  ;)

Good luck with the project, and keep us updated on the progress from time to time.
Conan: "To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Mongol General: "That is good."

Blade of Rage: www.BladeOfRage.com

[Cameron]

I'll be hanging out for this game.

Chicky

Looks great! Just make sure the story stays interesting :)

ovid

thanx mush folks  ;D

the "story staying interesting" part is why we're always rewriting things as we go.  keeping the player on his/her toes, as best we can.  we've got a lot of good puzzles planned for this one too.

t.

BlackMan890

damn that looks great.
you sead somewhere that you were spending very much time doing the backgrounds..
that really amases me that you could draw so well, i mean look at it, it is more then great, maybe perfect
looking really forward to download this
Jonatan Nilsson
860 Iceland

Please go to www.simnet.is/elinnils52 and download my non ags/adventure game :)

ryanlandry

hey, thanks for the positive comments even though they're all about the graphics (so far) which i have nothing to do with other than "oooh, add a lamp" and "ooh, yeah, that's a nice lamp."

the first thing I made for the game was the GUI, actually, just to see if i could do it, so the current graphics on it are actually just place-holders made on production day 1 to test the functionality of it. As we progress with the story, ideas of a plot-suited GUI are popping up here and there and we're jotting them down. We're hoping to not have to "settle" with something since the GUI is visible throughout basically the entire game :D so it will most likely be one of the last components to be actually "finished."

And, to appease some folks out there (hee hee hee) there are keyboard shortcuts for all the GUI functions including up and down arrow keys to scroll the inventory, as well as optional mouse-wheel to do the same thing. But as a service to those who hate keyboard shortcuts :o they completely don't get in your way, you won't even have to notice them, haha.

Anyway, aside from the backgrounds taking a long time, the custom Save and Load GUIs are really NOT making my day, and the demo won't be coming out until i've debugged the shit outta those, and we're waiting on say...4-5 more completed BGs before demo as well. (don't hold your breath for a redesigned GUI at demo time)...
A fly in the hand is worth?...

AlbinoPanther

Just make the this grey shit more colorfull or only change the to some other color.And then your game will be perfect. LET THE RESPECT BE WITH YA!!!

timemiser

awwwow! :o

you do the adventure game proud . . . i love the look of the game,
tho personally i dont like the inventory bar . . . but thats just cos im a sucker for the way lucasarts does em in monkey island and Day of the tentacle  . . . ^^

I love the look of the character . . . and the way the two blend . . .

Do you do the art for the character as well?

AWwwidlovetobeabletodothis! >_<
but id be hopeless i think. ;_;

ryanlandry

yeah, aside from a slight input story and puzzle-wise from our fellow adventure game obsessed cousin (who's actually the model for the player character) my brother tyler (ovid) does every scrap of art in the entire game, while i do the scripting and music, and we share duties on everything else (art concepts, story, puzzles, all that jazz). Thus, as a full length game with a few alternate branching ways of playing, it will take a long while to complete with just the 2 of us. But hopefully, it will make it that much better, as we're 2 of the pickiest people i know.

There was a month or so break in production, but we're back at it now, with renewed excitement and some good ideas for re-writes to polish up some of the more blandish areas of the story.
A fly in the hand is worth?...

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