Russian Project [SOLVED]

Started by , Tue 28/12/2004 19:03:57

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Ovod

Greetings, game-developers;)

I have just only one qustion for a time:

How can I create a game with a russian dialogs, interface and so on?

Thank you.
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Btw., I just near the finishing in translating a Reference? Anybody interested? Free 'fcourse.

InCreator

Just make them!
GUI buttons can be done with paint program.
For default GUI elements (load/save and Quit dialogs), you need to make new ones.

Biggest problem would be getting the font right,  I think that AGS can import any TrueType font. I'm not sure how long the imported chracter range is, but I believe that at least first 128 characters will be imported.

And for imported font - 320x200 resolution is a bit low.

Radiant

I would suggest doing a Russian font in FontEdit, it's more convenient than using truetype.

kaddafi

 :D Zdariv!
bylo by neploho poluchit' tvoi perevod tutoriala...kak zakonchiw sley mne na mylo, ok? kaddafi@ok.ru

Gilbert

Quote from: InCreator on Tue 28/12/2004 19:24:24
Biggest problem would be getting the font right,Ã,  I think that AGS can import any TrueType font. I'm not sure how long the imported chracter range is, but I believe that at least first 128 characters will be imported.
I think all 256 characters are imported (CJK fonts with double byte characters are not supported at the moment), BUT as far as I know you can't use them directly, you can only use the ASCII #>127 characters if you're making a translation (thus works perfectly if the game was basically created in EnglishÃ,  and has a translation to other languages using code > 127), bear in mind that this holds only for TTFs, for SCI fonts it can never use a character with ASCII #>127 (as simply that format doesn't support it).
But yeah you can use Radiant's font editor to make a SCI font with some of the useless symbols replaced with symbles of your own.

InCreator

QuoteBut yeah you can use Radiant's font editor to make a SCI font with some of the useless symbols replaced with symbles of your own.

Actually, russian alphabet contains so much special letters that this wouldn't probably work. Of course, you can use only uppercase or lowercase letters and draw all others onto other-case letters. Like "a" will remain "a", but "A" will mean this  "yu" letter and so on. I tried it few million AGS releases ago, when TTF was not supported, to "emulate" Estonian "ä"-s and "ö"-s and so on. It worked well.

But then the game making will be tricky, as you have to remember each changed character. And spelling checks would be a real nightmare.

anyway,
wish you luck.

Ovod

Thank you, everyone, indeed)
All the ideas are great, I think, I'll try at first to remake an english font and use the result.
Looks, like it's time to ask C++ programmer to write some kind of translator - type a dialog - and here it is - abrakadabra:))
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Kaddafi, You'll get it, pal, just wait for a little;)
*Btw - "ZdarOv", not "ZdarIv", man))
Gotcha)

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