Monkey Island Template

Started by Estaog, Thu 24/02/2005 19:51:21

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Estaog

It will take too much time to get all the inventory from the game, and as i said i dont have time to play through it. I tryed these http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm , but they appear too big next to the ones that come with the template. Do i need to resize them or something?
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Privateer Puddin'

No time to play it, yet time to make a quality fan game? :/

Ubel

Quote from: Tanker on Fri 25/02/2005 19:24:01
But do i write that in every object`s script or do i put it in the global script?
Put it in the on_mouse_click

Example:

#sectionstart on_mouse_click Ã, // DO NOT EDIT OR REMOVE THIS LINE
function on_mouse_click(int button) {
Ã, // called when a mouse button is clicked. button is either LEFT or RIGHT
Ã, if (IsGamePaused() == 1) {
Ã,  Ã, // Game is paused, so do nothing (ie. don't allow mouse click)
Ã, }
Ã, else if (button==LEFT) { Ã,  Ã, 
Ã, if (GetCursorMode() == MODE_LOOK) {
Ã,  Ã,  Ã, FaceLocation (EGO, mouse.x, mouse.y); }
Ã,  Ã, ProcessClick(mouse.x, mouse.y, GetCursorMode());
Ã, }
Ã, else { Ã,  // right-click, so cycle cursor
Ã,  Ã, SetNextCursorMode();
Ã, }
}
#sectionend on_mouse_click Ã, // DO NOT EDIT OR REMOVE THIS LINE

Estaog

#23
Yep, whats wrong with that?

Pablo: But im using the monkey island 2 template, where do i put it there? Its so complicated.
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Ubel

:-\ Can't really say. I'm not very familiar with that.

Estaog

So nobody knows why these:
http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm
are showing really big near the ones that come with the template?
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Blackthorne

Quote from: Tanker on Fri 25/02/2005 19:50:55
Yep, whats wrong with that?


A fan enjoys something because it's a quality piece of work.Ã,  They have usually enjoyed playing/watching/listening to said piece multiple times.Ã,  To interpret the game into their own vision, they must understand it in-and-out.Ã,  They don't make a "fan game" because everyone else in said community thinks Monkey Island is cool.

You're a poser, dude.Ã,  You're making a fan game in the hopes that everyone will think you're "cool".Ã,  Sigh, reminds me of school.... You've got a lot of maturation to go through.Ã,  But good luck on making your game.  Hopefully you will learn something from this experience.

Bt


-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

DystopianRhetoric

Quote from: Blackthorne on Fri 25/02/2005 21:03:44
Quote from: Tanker on Fri 25/02/2005 19:50:55
Yep, whats wrong with that?


A fan enjoys something because it's a quality piece of work.Ã,  They have usually enjoyed playing/watching/listening to said piece multiple times.Ã,  To interpret the game into their own vision, they must understand it in-and-out.Ã,  They don't make a "fan game" because everyone else in said community thinks Monkey Island is cool.

You're a poser, dude.Ã,  You're making a fan game in the hopes that everyone will think you're "cool".Ã,  Sigh, reminds me of school.... You've got a lot of maturation to go through.Ã,  But good luck on making your game.Ã,  Hopefully you will learn something from this experience.

Bt




What makes this whole thing worse is that he's trying so desperately to conform while lacking in artistic talent, without even realising that this could actually be an advantage, possibly going in a direction not commonly explored by adventure games, by making something abstract or unusual.

The world does not need another badly made fan game. Try something unique.

Estaog

Look, can you guys just help me with my problem?
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Mats Berglinn

Tanker, just one question. Have you played MI3 and 4 too? I ask this because if you make a fan game you got to know the story if you intend on make a story after the events of MI4 or you will get a lot of things wrong. But if you just are making a story between MI2 and 3 it doesn't matter very much.

I hope the information gave you some help.

Ubel

Quote from: Tanker on Fri 25/02/2005 20:56:43
So nobody knows why these:
http://www.emugifs.emuita.it/monkeyisland2lechuck'srevengepcsprites.htm
are showing really big near the ones that come with the template?

Just resize the pictures 2x smaller with paint

Estaog

I tryed that but they appear sort of distorted.
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Sam.

*sigh* tanker.  I know you really want to make a good game, but its been proved ime and time again, that these things never happen, and if they do, are shit. You are making a new game, with teh same backgrounds, inventory items, gui and characters. im not sure how you are going to change the stroy around unless you pass off old backgrounds as different locations. which would suck because everyone here knows what they are supposed to be. Your "quest for cinema" game was enjoyable and funny. something more along those lines would be better, something entirely of your own creation. IMO, ripped fangames are never worth it. Something like FOY for monkey island would be well worth it, but (No offence) your skill at the moment does not seem up to the job. Also, your problems with coding may SERIOUSLY affect your chances of making a good game. Make a few small games that you realy enjoy and will make some of us laugh, learn to be great, and THEN work on a fangame with your OWN material.

However, if you continue with this project, I wish you all the luck ibn the world that it doesn't suck ass. Also, if you give up this project, I have the right to say I told you so.

(my english teacher would murder me for that first mile long paragraph)
Bye bye thankyou I love you.

Estaog

Man i really need some help, how am i gonna get the damn inventory images??
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Sam.

Bye bye thankyou I love you.

Estaog

I did, but there are plenty of good fan-games out there, why cant mine be good?
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Privateer Puddin'

Out of the fan games made, good ones are extra rare, and with no track record of good games, you will not have much support.

Sam.

name one entirely ripped  good fan game that has been released.
Bye bye thankyou I love you.

Estaog

Man dont post replys like that, try to help me with my problem.
Think about the kittens man!

http://members.aol.com/johnk0/godkills.jpg

Sam.

#39
mate, your problem is attention. I would be willing to bet this game won't get finished. This was posted on tuesday fo this week.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19330.0

Im sorry but that showed promise of a nice game. This game sounds like a cheap getout.

That's my last word.


That
Bye bye thankyou I love you.

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