Street scene, WIP

Started by Ishmael, Sun 08/05/2005 20:27:47

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Mozesh

Maybe a bit like this?

Ishmael

Yeah, maybe :) But drop the fence ok, the building isn't invisble, and besides it's about noon, not midnight :P
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Mozesh

#22
Like this then?
EDIT:
Oops didn't see the new ones in the first post.
How about this then?

ANOTHER EDIT:
I meant, like this?



Arboris

The walls of the building are kind of.. empty. No windows, no graffity etc. They look like big blue boxes with an entrance at the moment. Also streetlights would be a nice idea. Fill it up a bit, It really looks empty as it is now.

Quote from: TheBrat499 on Mon 09/05/2005 13:44:55
...like it was made in MS paint. If so you should really try some other paint programs...

I do all my pixeling in Paint, nothing wrong with that program Ã, ;)
 
Concept shooter. Demo version 1.05

Ishmael

Quote from: ArboriS on Mon 16/05/2005 13:01:21
The walls of the building are kind of.. empty.

Well, I'm trying to get the architechture right before going into detail... As I have said, the fireladder platform bothers me the most right now...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Arboris

#25
Again, its perspective. Altho you dont use a fixed point of perspective in this background, the angle of your platform is too high. It's got even a bigger angle then the lowest line of the wall. And that one should have the biggest. Thats why it looks odd.

It should be something more like this:


*EDIT*

reading it back, it sounds a bit confusing. But i hope the picture makes it a bit clearer  ;)
 
Concept shooter. Demo version 1.05

stuh505

You can still use the concept of a fixed point perspective on a scrolling background.  What you could do is just pick some length S, and then set a perspective point on the horizon every S units.

Ishmael

I dug this one up and put my latest version on the first post. Tell me if there's something wrong with it perspective-wise or something you con't understand.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

DonB

How simple it may look for some people, I really dig the atmosphere.. especially for a cop game, i am a cop, so I think i can give my opinion on the atmosphere.. blue stands for cops, and the blue walls give it a cop-game-ish style..

very simple, u must love that simple style for it, and actually, I do..
All at all it even looks a bit futuristic, cause of the colors..

good luck! i have no real comments.. only compliments  ;D

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