adventure games puzzles theory??

Started by kadok, Sun 26/06/2005 23:30:32

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kadok

hi

I want to ask if there is any theory for adventure games puzzles.

you know, how the puzzles should be design and  etcetera.

and if there isn't any theory for that, lets discuss
about puzzles design and principles
sorry for may english... it's not my native language so I may make some mistake's

dasjoe

#1
that was discussed some years ago :)
you'll find theories in popular threads, the threads beginning with GTD (game design theory, if i am not mistaken i obviously was.. game theory discussion).
... it's quite easy being the best.

Al_Ninio

#2
http://junk.dk/puzzle/ (which has links to some other articles as well)
http://www.scottkim.com/thinkinggames/GDC00/bates.html

There was another article by Blake Speers on Mattgoble's website, but it appears to be gone. :(

Tom S. Fox

Here is something Ron Gilbert wrote:
Why Adventure Games Suck (And What We Can Do About It)

I don't know if you had something in mind like this, but I thought I just show you.


kadok

thanks for those links  :) I think thats more info that I need...
sorry for may english... it's not my native language so I may make some mistake's

InCreator

Oh my god... these articles make me so scared, I'll never be able to make "perfect" or "good" puzzles...  :(

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