What about this bground style?

Started by Bijulinus, Wed 20/07/2005 18:32:41

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Bijulinus


This is a room I've just made for my new game.

What do you think? It is hand-drawn (meaning with a pen on a paper) and computer colored.

No matter about emptiness. I'm going to fill it with objects and stuff.



P.S. Does anybody knows what "abysmal" means???
I'm too lazy at the moment to find a good signature.

Tom S. Fox


nihilyst

Abysmal means something like very, very deep.

Bijulinus

Quote from: nihilyst on Wed 20/07/2005 19:07:06
Abysmal means something like very, very deep.

"your grammar is abysmal": what does this meaN?
I'm too lazy at the moment to find a good signature.

passer-by

Quote from: Thomas VoàŸ on Wed 20/07/2005 18:44:10
I can't see it.

Page has exceeded its data transfer limit.. We must be able to see the picture within the hour .

"Abysmal" has to do with "abyss". Deep is one side of it, disastrous and scary ;) is another. "Deep" as in "very very low".

Scummbuddy

Go here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=3584.0

and upload your image as the text tells you how to. Then link it here.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

=The=Brat=


switcharoo

Quote from: Bijulinus on Wed 20/07/2005 19:08:29

"your grammar is abysmal": what does this meaN?

In that sense abysmal means very bad (i.e. "Your grammar is very bad")

Phemar


Well the pic is ok ... for a beginner ...

1. The perspective everywhere is very off - try looking at a tutorial or something. (Check out the tutorials thread).
2. You're using a tiled texture on everything that doesn't look too good ... try variating a bit.
3. The window lacks depth,
4. Is this resolution really necessary for this kind of style? Think about lowering it as no-one will download your game if the file size is too big (unless it's extremely good, like Apprentice II).
5. The lines are a bit wobbly and the general layout of everything doesn't seem to be complimenting each other ...
6. The room should also be a lot wider!

Sorry for being so harsh, but that's how you get better man.

skw

Answering to your question, Bijulinus: it's not so bad, but personally I prefer some different styles.

Things I'd change:
- upper part of your picture looks like a big hole in the cellar with a paralax sky above (texture needs some perspective / cellar needs something like a wooden beam)
- draw some landscape behind the window or just a glass reflection
- door seems a bit too small, furniture -- unpractical (add a drawer to the desk + some chair near and think over the bed position -- look at the shelves and you'll catch the sense)
- some lighting would be appreciated (you can also add a turned off lamp for practical sense), it means shadows as well

Phew... that'd be everything. Don't worry, I must have forgotten about something, for sure... ;)

Oh, and at the end... Speaking of perspective, this time I agree with Zor. ;) You should seek for some one-point perspective tutorials and make a correct issue.

Well... don't give up, good luck with your bg!
a.k.a. johnnyspade

Phemar


Clicky!

Wrote a little tutorial. Don't know if it makes any sense though - I think I rambled on a bit.

Anyway, enjoy.

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