Hallway background C&C

Started by Anarcho, Sat 10/12/2005 23:43:21

Previous topic - Next topic

Anarcho

#20
Hmmm, Scotch, that does look much better.  I'm just not sure how to do that though...i'll give it a look and figure it out. I was aiming for a greyish tone but my version was lacking definition.  Thanks!

[EDIT]  OK, I'm utterly stupid.  I never knew there was a brightness/contrast tool!  I used to just fix everything by hand....I probably would have finished emily enough last year if I had known stuff like that.  So stupid!  uuurgh. ::)

It looks infinitely better with a little more contrast.    :'(


esper

#21
I, like I said, am not very good at Photoshop. I, actually, are t3h Photoshop suxx0rzz. However, I have an idea for how it might work.

Open a new layer (I don't even really know how to successfully work with layers, so bear with me here). On that layer, draw "rays" going from the corners of the posts to the corresponding corners of the strips of light laying on the floor. Fill these with a pale yellow color. Now, it should look like you have three-dimensional boxes at funny angles poking out of the bannister and leaning on the floor.

Next, alpha that out so it's almost invisible. Add some noise to the light beam layer to look like dust in the beams, and then add a very slight blur effect. Voila! I think that should do it.

I'd do a paintover, but I'm on my computer at work, where I have neither Photoshop nor my trusty tablet.

EDIT: Not sure how this would be done on PSP 5, but I'm sure it would be somewhat similar.
This Space Left Blank Intentionally.

mozza

#22
There is something that just dosen't seem right with the stairs. I think it is the wall downstairs. I'll attempt to show you what I mean.

EDIT: Here what I mean. I just did it in MSPaint.



^ Here is the part I think looks weird.



^ This is what you could do with it. If the room downstairs is stone. Or something...ish.
What I mean is that you could join this area onto the room below.

Gilbert

In my opinion the stairs look like they're too thin to step on, however, I can't confirm unless a character is placed into the pic. for comparisons.

sportyjay

I like scotch's paintover better as it isn't as grey and dull looking as the original, but thats just my opinion. And yes I think that the stairs are alittle too thin.

It's here!

mozza

Quote from: Gilbot V7000a on Mon 12/12/2005 09:30:05
In my opinion the stairs look like they're too thin to step on, however, I can't confirm unless a character is placed into the pic. for comparisons.

Unless of course the character has pencils for legs :P

Gilbert

Well if that's a background for another Emily Enough game, the characters' feet are indeed quite thin, but still, since the characters' bodies are not that thin, it may look better if the stairs are drawn thicker.
By the way, sportyjay, the style for the Emily games was supposed to be gray and dull, however, I think Scotch's colour mod. fit quite well, since there's a window in the room with at least a bit light going into it, unless the outdoor lighting was also supposed to be very dark.

Anarcho

Scotch's color mod looked great.  i applied more contrast to my version and indeed it brings out much richer tones while keeping the depressing greyish theme. 

This isn't for another emily enough game, and I haven't drawn a character yet so i don't know how small their feet will be...so the stairs may very well be too small.  I was planning on adding wallpaper or something to the wall leading down the stairs, but since i haven't drawn that room yet i don't know what color/texture it will be.

esper, I'll try that out once i get home!


GarageGothic

This looks great, and reminds me a hell of a lot of a location from Dark Seed. Especially the layout and the choice of color. Unless this was a direct influence in the first place it might offer some inspiration: http://www.mobygames.com/game/amiga/dark-seed/screenshots/gameShotId,32314/

Anarcho

Good memory!  Holy crap, I was using that darkseed shot for inspiration/reference!  I never actually played the game but the graphics are very cool.  For this one, I actually used the perspective as a reference and went from there.  It was quite helpful.


SMF spam blocked by CleanTalk